Comparison of video codecs - Biblioteka.sk

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Comparison of video codecs
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Α video codec is software or a device that provides encoding and decoding for digital video, and which may or may not include the use of video compression and/or decompression. Most codecs are typically implementations of video coding formats.

The compression may employ lossy data compression, so that quality-measurement issues become important. Shortly after the compact disc became widely available as a digital-format replacement for analog audio, it became feasible to also store and use video in digital form. A variety of technologies soon emerged to do so. The primary goal for most methods of compressing video is to produce video that most closely approximates the fidelity of the original source, while simultaneously delivering the smallest file-size possible. However, there are also several other factors that can be used as a basis for comparison.

Introduction to comparison

The following characteristics are compared in video codecs comparisons:

  • Video quality per bitrate (or range of bitrates). Commonly video quality is considered the main characteristic of codec comparisons. Video quality comparisons can be subjective or objective.
  • Performance characteristics such as compression/decompression speed, supported profiles/options, supported resolutions, supported rate control strategies, etc.
  • General software characteristics – for example:
    • Manufacturer
    • Supported OS (Linux, macOS, Windows)
    • Version number
    • Date of release
    • Type of license (commercial, free, open source)
    • Supported interfaces (VfW, DirectShow, etc.)
    • Price (value for money, volume discounts, etc.)

Video quality

The quality the codec can achieve is heavily based on the compression format the codec uses. A codec is not a format, and there may be multiple codecs that implement the same compression specification – for example, MPEG-1 codecs typically do not achieve quality/size ratio comparable to codecs that implement the more modern H.264 specification. But quality/size ratio of output produced by different implementations of the same specification can also vary.

Each compression specification defines various mechanisms by which raw video (in essence, a sequence of full-resolution uncompressed digital images) can be reduced in size, from simple bit compression (like Lempel-Ziv-Welch) to psycho-visual and motion summarization, and how the output is stored as a bit stream. So long as the encoder component of the codec adheres to the specification it can choose any combination of these methods to apply different parts of the content. The decoder component of a codec that also conforms to the specification recognises each of the mechanisms used, and thus interprets the compressed stream to render it back into raw video for display (although this will not be identical to the raw video input unless the compression was lossless). Each encoder implements the specification according to its own algorithms and parameters, which means that the compressed output of different codecs will vary, resulting in variations in quality and efficiency between them.

Prior to comparing codec video-quality, it is important to understand that every codec can give a varying degree of quality for a given set of frames within a video sequence. Numerous factors play a role in this variability. First, all codecs have a bitrate control mechanism that is responsible for determining the bitrate and quality on a per-frame basis. A difference between variable bitrate (VBR) and constant bitrate (CBR) creates a trade-off between a consistent quality over all frames, on the one hand, and a more constant bitrate, which is required for some applications, on the other. Second, some codecs differentiate between different types of frames, such as key frames and non-key frames, differing in their importance to overall visual quality and the extent to which they can be compressed. Third, quality depends on prefiltrations, which are included on all present-day codecs. Other factors may also come into play.

For a sufficiently long clip, it is possible to select sequences that have suffered little from the compression, and sequences that have suffered heavily, especially if CBR has been used, whereby the quality between frames can vary highly due to different amounts of compression needed to achieve a constant bitrate. So, in a given long clip, such as a full-length movie, any two codecs may perform quite differently on a particular sequence from the clip, while the codecs may be approximately equal (or the situation reversed) in quality over a wider sequence of frames. Press-releases and amateur forums may sometimes select sequences known to favor a particular codec or style of rate-control in reviews.

Objective video quality

Objective video evaluation techniques are mathematical models that seek to predict human judgments of picture quality, as often exemplified by the results of subjective quality assessment experiments. They are based on criteria and metrics that can be measured objectively and automatically evaluated by a computer program. Objective methods are classified based on the availability of an original pristine video signal, which is considered to be of high quality (generally not compressed). Therefore, they can be classified as:

  • Full reference methods (FR), where the whole original video signal is available
  • Reduced reference methods (RR), where only partial information of the original video is available, and
  • No-reference methods (NR), where the original video is not available at all.

Subjective video quality

This is concerned with how video is perceived by a viewer, and designates their opinion on a particular video sequence. Subjective video quality tests are quite expensive with regard to time (preparation and running) and human resources.

There are many ways of showing video sequences to experts and recording their opinions. A few of them have been standardized, mainly in ITU-R Recommendation BT.500-13 and ITU-T Recommendation P.910.

The reason for measuring subjective video quality is the same as for measuring the mean opinion score for audio. Opinions of experts can be averaged and the average mark stated as, or accompanied by, a given confidence interval. Additional procedures can be used for averaging. For example, experts whose opinions are considered unstable (such as if their correlation with average opinion is found to be low) may have their opinions rejected.

In the case of video codecs, this is a very common situation. When codecs with similar objective results show results with different subjective results, the main reasons can be:

  • Pre- and postfilters are widely used in codecs. Codecs often use prefilters such as video denoising, deflicking, deshaking, etc. Denoising and deflicking normally maintain PSNR value while increasing visual quality (the best slow denoising filters also increase PSNR on medium and high bitrates). Deshaking greatly decreases PSNR, but increases visual quality. Postfilters show similar characteristics – deblocking and deringing maintain PSNR, but increase quality; graining (suggested in H.264) essentially increases video quality, especially on big plasma screens, but decreases PSNR. All filters increase compression/decompression time, so they enhance visual quality but decrease the speed of coding and decoding.
  • Motion estimation (ME) search strategy can also cause different visual quality for the same PSNR. So-called true motion search commonly will not reach minimum sum of absolute differences (SAD) values in codec ME, but may result in better visual quality. Such methods also require more compression time.
  • Rate control strategy. VBR commonly cause better visual quality marks than CBR for the same average PSNR values for sequences.

It is difficult to use long sequences for subjective testing. Commonly, three or four ten-second sequences are used, while full movies are used for objective metrics. Sequence selection is important – those sequences that are similar to the ones used by developers to tune their codecs are more competitive.

Performance comparison

Speed comparison

Number of frames per second (FPS) commonly used for compression/decompression speed measurement.

The following issues should be considered when estimating probable codec performance differences:

  • Decompression (sometimes compression) frame time uniformity – Big differences in this value can cause annoyingly jerky playback.
  • SIMD support by processor and codec – E.g., MMX, SSE, SSE2, each of which change CPU performance on some kinds of tasks (often including those with which codecs are concerned).
  • Multi-threading support by processor and codec – Sometimes[when?] turning on Hyper-threading support (if available on a particular CPU) causes codec speed to decrease.
  • RAM speed – generally important for most codec implementations
  • Processor cache size – low values sometimes cause serious speed degradation, e.g. for CPUs with low cache such as several of the Intel Celeron series.
  • GPU usage by codec – some codecs can drastically increase their performance by taking advantage of GPU resources.

So, for example, codec A (being optimized for memory usage – i.e., uses less memory) may, on modern computers (which are typically not memory-limited), give slower performance than codec B. Meanwhile, the same pair of codecs may give opposite results if running on an older computer with reduced memory (or cache) resources.

Profiles support

Modern standards define a wide range of features and require very substantial software or hardware efforts and resources for their implementation. Only selected profiles of a standard are typically supported in any particular product. (This is very common for H.264 implementations for example.)

The H.264 standard includes the following seven sets of capabilities, which are referred to as profiles, targeting specific classes of applications:

  • Baseline Profile (BP): Primarily for lower-cost applications with limited computing resources, this profile is used widely in videoconferencing and mobile applications.
  • Main Profile (MP): Originally intended as the mainstream consumer profile for broadcast and storage applications, the importance of this profile faded when the High profile (HiP) was developed for those applications.
  • Extended Profile (XP): Intended as the streaming video profile, this profile has relatively high compression capability and some extra tricks for robustness to data losses and server stream switching.
  • High Profile (HiP): The primary profile for broadcast and disc storage applications, particularly for high-definition television applications. (This is the profile adopted into HD DVD and Blu-ray Disc, for example.)
  • High 10 Profile (Hi10P): Going beyond today's mainstream consumer product capabilities, this profile builds on top of the High Profile, adding support for up to 10 bits per sample of decoded picture precision.
  • High 4:2:2 Profile (Hi422P): Primarily targeting professional applications that use interlaced video, this profile builds on top of the High 10 Profile, adding support for the 4:2:2 chroma sampling format while using up to 10 bits per sample of decoded picture precision.
  • High 4:4:4 Predictive Profile (Hi444PP): This profile builds on top of the High 4:2:2 Profile, supporting up to 4:4:4 chroma sampling, up to 14 bits per sample, and additionally supporting efficient lossless region coding and the coding of each picture as three separate color planes.
  • Multiview High Profile: This profile supports two or more views using both inter-picture (temporal) and MVC inter-view prediction, but does not support field pictures and macroblock-adaptive frame-field coding.

The standard also contains four additional all-Intra profiles, which are defined as simple subsets of other corresponding profiles. These are mostly for professional (e.g., camera and editing system) applications:

  • High 10 Intra Profile: The High 10 Profile constrained to all-Intra use.
  • High 4:2:2 Intra Profile: The High 4:2:2 Profile constrained to all-Intra use.
  • High 4:4:4 Intra Profile: The High 4:4:4 Profile constrained to all-Intra use.
  • CAVLC 4:4:4 Intra Profile: The High 4:4:4 Profile constrained to all-Intra use and to CAVLC entropy coding (i.e., not supporting CABAC).

Moreover, the standard now also contains three Scalable Video Coding profiles.

  • Scalable Baseline Profile: A scalable extension of the Baseline profile.
  • Scalable High Profile: A scalable extension of the High profile.
  • Scalable High Intra Profile: The Scalable High Profile constrained to all-Intra use.

An accurate comparison of codecs must take the profile variations within each codec into account.

See also MPEG-2 Profiles and Levels.

Supported rate control strategies

Videocodecs' rate control strategies can be classified as:

Variable bitrate (VBR) is a strategy to maximize the visual video quality and minimize the bitrate. On fast-motion scenes, a variable bitrate uses more bits than it does on slow-motion scenes of similar duration, yet achieves a consistent visual quality. For real-time and non-buffered video streaming when the available bandwidth is fixed – e.g. in videoconferencing delivered on channels of fixed bandwidth – a constant bitrate (CBR) must be used.

CBR is commonly used for videoconferences, satellite and cable broadcasting. VBR is commonly used for video CD/DVD creation and video in programs.

Bit rate control is suited to video streaming. For offline storage and viewing, it is typically preferable to encode at constant quality (usually defined by quantization) rather than using bit rate control.[1] [2]

Software characteristics

Codecs list

General video codec information – creator/company, license/price, etc.
Codec Creator/Maintainer First public release date Latest stable version License Patented compression formats Compression method Basic algorithm OpenCL support nVidia CUDA support Intel SSE Support Intel AVX support Intel Quick Sync Video support
AOM Video 1 (AV1) Alliance for Open Media 2018-06-25 1.0.0 Errata 1 (2019)[3] 2-clause BSD Patented, but freely licensed Lossy / Lossless DCT Un­known Un­known Yes Yes Yes
libtheora (Theora) Xiph.org 2002-09-25 1.1.1 (2009)[4] BSD-style[5] Patented, but freely licensed Lossy DCT Un­known Un­known Yes No Un­known
dirac-research (Dirac) BBC Research Department 2008-09-17 1.0.2 (2009)[6] MPL 1.1, GNU GPL 2, GNU LGPL 2.1 none Lossy / Lossless DWT Un­known Un­known Un­known No Un­known
CineForm GoPro 2001 10.0.2 (2019)[7] Apache License 2.0, MIT License none Lossy DWT No No Yes No No
Schrödinger (Dirac) David Schleef 2008-02-22 1.0.11 (2012)[6] MPL 1.1, GNU GPL 2, GNU LGPL 2, MIT License none Lossy / Lossless DWT Yes Yes Un­known Un­known Un­known
x264 x264 team 2003 r3079 (2021)[8] GNU GPL MPEG-4 AVC/H.264 Lossy / Lossless DCT Yes No Yes Yes Yes
x265 x265 team 2013 3.5 (2021)[9] GNU GPL HEVC/H.265 Lossy / Lossless DCT No No Yes Yes Yes
Xvid Xvid team 2001 1.3.7 (2019)[10] GNU GPL MPEG-4 ASP Lossy DCT Un­known Un­known Un­known Un­known Un­known
FFmpeg (libavcodec) FFmpeg team 2000 4.4.1 (2021)[11] GNU LGPL MPEG-1, MPEG-2, MPEG-4 ASP, H.261, H.263, VC-3, WMV7, WMV8, MJPEG, MS-MPEG-4v3, DV, Sorenson codec, etc. Lossy / Lossless DCT Yes Yes Yes Yes Yes
FFavs (libavcodec) FFavs team 2009 0.0.3 (2009)[12] GNU LGPL MPEG-1, MPEG-2, MPEG-4 ASP, etc. Lossy / Lossless DCT Un­known Un­known Un­known Un­known Un­known
OpenH264 Cisco Systems 2014-05 2.1.1 (2020)[13] 2-clause BSD MPEG-4 AVC/H.264 Lossy DCT No No Yes No No
Blackbird Forbidden Technologies plc 2006-01 9 (2017)[14] Proprietary Blackbird Lossy Adaptive coding Un­known Un­known Un­known Un­known Un­known
DivX DivX, Inc. 2001 DivX Software 11 (2024)[15] Proprietary MPEG-4 ASP, H.264 Lossy DCT Un­known Un­known Un­known Un­known Yes[16]
DivX ;-) a hack of Microsoft's MPEG-4v3 codec[17][18] 1998 3.20 alpha[19] (2000) Proprietary Microsoft's MPEG-4v3 (not MPEG-4 compliant) Lossy DCT Un­known Un­known Un­known Un­known Un­known
3ivx 3ivx Technologies Pty. Ltd. 2001 5.0.5 (2012)[20] Proprietary MPEG-4 ASP Lossy DCT Un­known Un­known Un­known Un­known Un­known
Nero Digital Nero AG 2003 1.5.4.0 (2010) Proprietary MPEG-4 ASP, H.264[21] Lossy DCT Un­known Un­known Un­known Un­known Un­known
ProRes 422 / ProRes 4444 Apple Inc. 2007 Un­known Proprietary ProRes Lossy DCT Un­known Un­known Un­known Un­known Un­known
Sorenson Video Sorenson Media 1998 Un­known Proprietary Sorenson Video Lossy DCT Un­known Un­known Un­known Un­known Un­known
Sorenson Spark Sorenson Media 2002 Un­known Proprietary Sorenson Spark Lossy DCT Un­known Un­known Un­known Un­known Un­known
VP3 On2 Technologies 2000 Un­known BSD-style[5] Patented, but freely licensed Lossy DCT Un­known Un­known Un­known Un­known Un­known
VP4 On2 Technologies 2001 Un­known Proprietary VP4 Lossy DCT Un­known Un­known Un­known Un­known Un­known
VP5 On2 Technologies 2002 Un­known Proprietary VP5 Lossy DCT Un­known Un­known Un­known Un­known Un­known
VP6 On2 Technologies 2003 Un­known Proprietary VP6 Zdroj:https://en.wikipedia.org?pojem=Comparison_of_video_codecs
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