The Lord of the Rings: The Card Game - Biblioteka.sk

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The Lord of the Rings: The Card Game
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The Lord of the Rings: The Card Game
Low resolution The Lord of the Rings: The Card Game box and example gameplay layout
Other namesDer Herr der Ringe: Das Kartenspiel
Pán prstenů: Karetní hra
Le Seigneur des Anneaux: Le jeu de cartes
O Senhor dos Anéis: Card Game
El Señor de los Anillos: El Juego de Cartas
Il Signore degli Anelli: Il Gioco di Carte
Władca Pierścieni: Gra Karciana
Ο Άρχοντας των Δαχτυλιδιών
魔戒:卡牌版
DesignersNate French
PublishersFantasy Flight Games (physical)
Asmodee Digital (digital)
Publication20 April 2011; 13 years ago (2011-04-20)[1]
29 August 2019; 4 years ago (2019-08-29)[2]
Years active2011 – present
GenresCo-operative Living Card Game (LCG) with Deck Building
LanguagesEnglish, German, French, Portuguese, Spanish, Italian, Greek, Polish, Czech, Chinese
Players1 - 4[3]
(Best with 2 players[4])
Setup time< 5 minutes
(excluding deck building)
Playing time30 - 90 minutes[3]
(typical: 60 minutes[4])
ChanceSome (card drawing, deck building)
Age range12+[4] (13+ recommended[3])
SkillsCard playing, Deck building, Logic, Strategy
Materials requiredOptional: Pen and paper for scoring
Media typePlaying cards
WebsiteThe Card Game
Adventure Card Game

The Lord of the Rings: The Card Game is a non-collectible customizable card game produced by Fantasy Flight Games. As part of the Living Card Game (LCG) genre, it is a cooperative and strategic card game set in Middle-earth, a fantasy world featured in literary works by J. R. R. Tolkien, including The Hobbit and The Lord of the Rings. Its digital adaptation, titled The Lord of the Rings: Adventure Card Game, is published by Asmodee Digital for cross-platform play on Microsoft Windows, macOS, PlayStation 4, Xbox One and Nintendo Switch, being the "first ever digital LCG".[5]

Mechanics

Like other card games in Fantasy Flight's "Living Card Game" line, it has deck construction and regularly released expansions similar to a collectible card game, but without the randomized card distribution.[6]

The game may be played either solitaire or with a group. Up to 2 players can play the game with a single core set, and up to 4 players can play with an additional core set. Unlike most card games of this type, this game is a cooperative game; the players are not opponents, but work together against an "encounter deck" which represents the forces of Sauron and produces the obstacles that the players have to conquer.

Each player has their own cards: their heroes (up to 3) which start in play, and a deck of at least 50 cards, composed of Allies, Attachments (such as weapons, armor, and other items), and Events. Although the core set comes with pre-constructed decks, deck construction is a major aspect of the game, and many players build their own decks, utilising cards from the various expansions.[7]

Community

The Lord of the Rings Living Card Game has an active following, with multiple podcasts and blogs dedicated to discussing gameplay, strategy, deck-building, and news, as well as providing custom content. Podcasts include Cardboard of the Rings,[8] The Grey Company,[9] and The Mouth of Sauron.[10] Blogs include Tales From the Cards,[11] Hall of Beorn,[12] Master of Lore,[13] Dor Cuarthol,[14] and Vision of the Palantir.[15]

Expansions

There are several types of expansion to this game. Each Deluxe Expansion (and the core set) contain 3 quests and begins a new cycle, which usually shares a mechanical or story-driven theme. These releases are supplemented by 6 Adventure Packs for a total of 9 quests per cycle. The Hero and Campaign Expansions combine a cycle's Deluxe Expansion and its related Adventure packs (i.e. The Lost Realm expansion and the six Angmar Awakened packs) into two products, while also adding campaign cards. The Saga Expansions follow the story of The Hobbit and The Lord of the Rings, with the initial time-frame for the game the 17 years between Bilbo leaving The Shire and Frodo following him. The latter introduced a mode of play called Campaign mode allowing for some degree of permanence between the quests telling the story. Players can earn powerful "Boon" cards, which can be used in the following quests, as well as "Burden" cards which make future quests more difficult.

The Standalone Scenarios are one-off quests released without any playing cards. Fantasy Flight Games usually releases one to coincide with their Gen Con event and their Fellowship (in the house) event. They have often been more difficult than a standard quest and allow the designers to experiment with ideas outside the confines of the main game.

Adventure Pack Cycles continue the story of Deluxe Expansions, or, in the case of the Shadows of Mirkwood Cycle, the Base Game. Each Deluxe expansion provides encounter cards for three scenarios, and each Adventure Pack in the associated Cycle provides encounter cards for one more scenario. Both types of expansions also introduce new player cards. An Adventure pack consists of 60 fixed cards.