A | B | C | D | E | F | G | H | CH | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Demoscene |
---|
Concepts |
Alternative demo platforms |
Current parties |
Past parties |
Websites |
Magazines |
|
Software |
The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared at festivals known as demoparties, voted on by those who attend and released online.
The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking.[1] Crackers altered the code of computer games to remove copy protection, claiming credit by adding introduction screens of their own ("cracktros"). They soon started competing for the best visual presentation of these additions.[2] Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming[3]: 29–30 and software sharing scenes.
Demos are informally classified into several categories, mainly of size-restricted intros. The most typical competition categories for intros are the 64k intro and the 4K intro, where the size of the executable file is restricted to 65536 and 4096 bytes, respectively. In other competitions the choice of platform is restricted; only 8-bit computers like the Atari 800 or Commodore 64, or the 16-bit Amiga or Atari ST. Such restrictions provide a challenge for coders, musicians, and graphics artists, to make a device do more than was intended in its original design.
History
The earliest computer programs that have some resemblance to demos and demo effects can be found among the so-called display hacks. Display hacks predate the demoscene by several decades, with the earliest examples dating back to the early 1950s.[5]
Demos in the demoscene sense began as software crackers' "signatures", that is, crack screens and crack intros attached to software whose copy protection was removed. The first crack screens appeared on the Apple II in the early 1980s, and they were often nothing but plain text screens crediting the cracker or their group. Gradually, these static screens evolved into increasingly impressive-looking introductions containing animated effects and music. Eventually, many cracker groups started to release intro-like programs separately, without being attached to unlicensed software.[6] These programs were initially known by various names, such as letters or messages, but they later came to be known as demos.[citation needed]
In 1980, Atari, Inc. began using a looping demo with visual effects and music to show the features of the Atari 400/800 computers in stores.[7] At the 1985 Consumer Electronics Show, Atari showed a demoscene-style demo for its latest 8-bit computers that alternated between a 3D walking robot and a flying spaceship, each with its own music, and animating larger objects than typically seen on those systems; the two sections were separated by the Atari logo.[8] The program was released to the public. Also in 1985, a large, spinning, checkered ball—casting a translucent shadow—was the signature demo of what the hardware was capable of when Commodore's Amiga was announced.
Simple demo-like music collections were put together on the C64 in 1985 by Charles Deenen, inspired by crack intros, using music taken from games and adding some homemade color graphics.[citation needed] In the following year the movement now known as the demoscene was born. The Dutch groups 1001 Crew and The Judges, both Commodore 64-based, are often mentioned[by whom?] among the earliest demo groups. While competing with each other in 1986, they both produced pure demos with original graphics and music involving more than just casual work, and used extensive hardware trickery. At the same time demos from others, such as Antony Crowther, had started circulating on Compunet in the United Kingdom.
Culture
The demoscene is mainly a European phenomenon.[9] It is a competition-oriented subculture, with groups and individual artists competing against each other in technical and artistic excellence. Those who achieve excellence are dubbed "elite", while those who do not follow the demoscene's implicit rules are called "lamers"; such rules emphasize creativity over "ripping" (or else using with permission) the works of others, having good contacts within the scene, and showing effort rather than asking for help.[9] Both this competitiveness and the sense of cooperation among demosceners have led to comparisons with the earlier hacker culture in academic computing.[9][10]: 159 The demoscene is a closed subculture, which seeks and receives little mainstream public interest.[3]: 4 As of 2010[update], the size of the scene was estimated at some 10,000.[11]
In the early days, competition came in the form of setting records, like the number of "bobs" (blitter objects) on the screen per frame, or the number of DYCP (Different Y Character Position) scrollers on a C64.[citation needed] These days, there are organized competitions, or compos, held at demoparties, although there have been some online competitions. It has also been common for diskmags to have voting-based charts which provide ranking lists for the best coders, graphicians, musicians, demos and other things.
In 2020, Finland added its demoscene to its national UNESCO list of intangible cultural heritage.[12] It is the first digital subculture to be put on an intangible cultural heritage list. In 2021, Germany and Poland also added its demoscene to its national UNESCO list of intangible cultural heritage,[13][14] followed by Netherlands in 2023.[15]
Groups
Demosceners typically organize in small groups, centered around a coder (programmer), a musician, a graphician (graphics designer) and a swapper (who spreads their own and others' creations by mail).
Groups always have names, and similarly the individual members pick a handle by which they will be addressed in the large community. While the practice of using handles rather than real names is a borrowing from the cracker/warez culture, where it serves to hide the identity of the cracker from law enforcement, in the demoscene (oriented toward legal activities) it mostly serves as a manner of self-expression. Group members tend to self-identify with the group, often extending their handle with their group's name, following the patterns "Handle of Group" or "Handle/Group".[3]: 31–32
Parties
A demoparty is an event where demosceners[16] and other computer enthusiasts gather to take part in competitions, nicknamed compos,[17] where they present demos (short audio-visual presentations of computer art) and other works such as digital art and music. A typical demoparty is a non-stop event spanning a weekend, providing the visitors a lot of time to socialize. The competing works, at least those in the most important competitions, are usually shown at night, using a video projector and loudspeakers.[18] The most important competition is usually the demo compo.[19]
Concept
The visitors of a demoparty often bring their own computers to compete and show their works. To this end, most parties provide a large hall with tables, electricity and usually a local area network connected to the Internet. In this respect, many demoparties resemble LAN parties, and many of the largest events also gather gamers and other computer enthusiasts in addition to demosceners. A major difference between a real demoparty and a LAN party is that demosceners typically spend more time socializing (often outside the actual party hall) than in front of their computers.[20]
List of demoparties
Party name | Location | Years | Description |
---|---|---|---|
7DX Party | Istanbul, Turkey | 2002–2015 | 7DX was an annual demoparty that has been held since 2002 in Turkey. It is Turkey's first demo party that consists of demo-oriented competitions. |
Abstract | Gliwice, Poland | 2001–2005 | A demo party organized annually with lots of demos, intros, chiptune music. |
Alternative Party | Helsinki, Finland | 1998–2013 | An alternative party visited mostly by demo scene veterans. |
Arok Party | Ajka, Hungary | 1999– | 8-bit party, held each summer. |
Art Engine | São Paulo, Brazil | 2012 | The second Brazilian demoparty ever organized. |
Assembly | Helsinki, Finland | 1992– | One of the longest-running demo parties in the world. Associated with Boozembly. |
@party (Atparty) | Cambridge, Massachusetts, USA | 2010– | Annual demo party in Massachusetts. |
BIRDIE | Uppsala, Sweden | 1993– | Oldest LAN Party of Sweden with a Demoscene |
Bizarre | Etten-Leur, Netherlands | 1994–2000 | First PC demo party in The Netherlands. The first edition was held in Nijmegen, all others in Etten-Leur. |
Blockparty / PixelJam | Cleveland, Ohio, USA | 2007–2010, 2011–2012 | Both parties held in conjunction with Notacon. |
BCN Party | Barcelona | 2000–2007 | The only demoscene party in Barcelona. |
Breakpoint | Bingen, Germany | 2003–2010 | Formerly the world's largest "scene-only" demoparty, successor of the Mekka & Symposium party series. Followed by Revision. |
CAFePARTY | Kazan, Russia | 1999– | Main oldschool party in Russia. |
Chaos Constructions | Saint Petersburg, Russia | 1999– | The largest demoparty in ex-Soviet countries, successor of the Enlight parties. |
Cookie | Paris, France | 2016– | The demoparty in Paris succeeding to DemoJS, but leaving out the focus on web technologies. |
Coven | Adelaide, Australia | 1995–2001 | Started at Adelaide Uni then later changed venues to Ngapartji Multimedia Centre. Organised by local groups POP and FTS. |
Datastorm | Gothenburg, Sweden | 2010–2019 | Amiga/C64 copy party. |
Deadline | Berlin, Germany | 2014– | Annual demoparty/computer arts festival in Berlin, organized by Computerkunst e.V. |
Demobit | Bratislava, Slovakia | 1995– | The biggest multiplatform party in Slovakia. Resurrected after 20 years in 2017. |
DemoJS | Paris, France | 2011–2014 | The only demoparty strictly focused on open web technologies. Followed by Cookie. |
Demosplash | Pittsburgh, Pennsylvania, USA | 2011– | Hosted by the Carnegie Mellon University Computer Club. |
DiHalt [ru] | Nizhny Novgorod, Russia | 1999– | Second largest demoparty in Russia (after Chaos Constructions). |
DreamHack | Jönköping, Sweden | 1994– | World's largest LAN-party, which later became more of Gaming party / E-Sports event. |
Equinox[21] | France | 1988–2007 | Atari ST and PC |
Euskal Encounter | Basque Country, Spain | 1994– | Originated as a pure Amiga Demo Party, now is a Lan and Demo Party |
Evoke | Köln, Germany | 1997– | Demoparty organized by Digitale Kultur |
Flashback | Sydney, Australia | 2011–2015, 2019– | |
Flashparty | Buenos Aires, Argentina | 1998–2001, 2003–2005, 2007, 2018– | First Demoparty in Latin America |
Forever | Horná Súča, Slovakia | 2000– | 8-bit party, C64, Spectrum and Atari |
Function | Budapest, Hungary | 2003– | |
Gardening | Patras, Greece | 1995–1997 | First demoparty in Greece. |
The Gathering | Hamar, Norway | 1992– | Norway's largest demoparty, which later became more of a LAN/game-party. |
Gubbdata | Lund, Sweden | 2012–2022 | Amiga/C64 demo party. Organized by Genesis Project. |
Hackerence | Härnösand, Sweden | 1989–2000 | Organized by the youth club ComUn (Computer Union). |
Horde | Udine, Italy | 2007 | A result of a split from the computer event Codex Alpe Adria to focus on demo scene only. |
Icons Artparty | Helsinki, Finland | 2007, 2008, 2012– | Demoparty and a festival of electronic art. |
Inércia Demoparty | Portugal | 2001–2006, 2008, 2010, 2012, 2018–2022 | Oldest running Portuguese demoparty. |
Kindergarden | Haga, Norway | 1994–2014 | Used to be the oldest pure demoparty in the world, hasn't been held since 2014. |
Last Party | Opalenica, Poland | 1997–2003, 2017 | Winter Atari copy party. |
Lato Ludzików | Opalenica, Poland | 1999–2002 | Summer Atari copy party. |
LayerOne Demoparty | Pasadena, California | 2014– | Newish demoparty held every year at the LayerOne Security Conference |
Lost Party | Licheń Stary, Poland | 2019– | Summer 8-bit demo party. |
Lovebyte | Netherlands | 2021– | Demoparty dedicated to sizecoding |
Mekka & Symposium | Fallingbostel, Germany | 1996–2002 | One of the most respected demoparties. Part of the organizing staff went on to create Breakpoint. |
Movement | Ashkelon, Israel | 1995–1998 | The yearly demo party of the demoscene in Israel. |
NAID | Longueuil, Quebec, Canada | 1995–1996 | The first, and to date, largest demoparty in North America. |
Nordlicht | Bremen, Germany | 2012– | First pure demoscene party in Bremen since the Siliconvention in 1997. |
NOVA | Exeter, UK | 2017– | |
Nullarbor | Perth, Australia | 2006–2008 | |
NVScene | San Jose, California, USA | 2008, 2014, 2015 | Held in conjunction with Nvision (an nVidia conference) in 2008. |
Optimise | Johannesburg, South Africa | 2000– | The primary SA demo party. |
Pilgrimage | Salt Lake City, Utah, USA | 2003–2005 | |
QBParty | Sülysáp, Hungary | 2015– | On the first weekend after 10 May in each year. |
Revision | Saarbrücken, Germany | 2011– | The world's largest "scene-only" demoparty, successor of the Breakpoint party series. |
Rewired | Hasselt, Belgium | 2008–2014 | The only annual demoparty in Belgium. |
Riverwash | Katowice, Poland | 2007–2018 | |
Saturne Party | Paris, France | 1993–1997 | |
Silly Venture | Gdańsk, Poland | 2000, 2010–2014, 2016–2019, 2021 | Originally exclusively for the Atari scene, since the 2020+1 Summer it has become multiplatform |
Solskogen | Flateby, Norway | 2002– | Started in Ås, Norway, but moved to Flateby in 2013. Close to 200 participants. |
Somewhere in Holland | Nijmegen, Netherlands | 1993, 1995 | Demoparty in The Netherlands. |
Sundown | Exeter, UK | 2005–2016 | The first UK-based party since 1999. |
Syntax Party | Melbourne, Australia | 2007– | Melbourne's biggest and (currently) only demoparty. |
Takeover | Eindhoven, The Netherlands | 1997–2001 | The first instalment was named X'97 Takeover, as it was held together with the X party. |
The Party | Aars, Denmark | 1991–2002 | One of the oldest and largest parties; abandoned by the demoscene in its final years due to lack of support. |
The Ultimate Meeting | Griesheim, Germany | 1999– | One of the biggest German demoparties, initially thought as a warm-up meeting for The Party. It finally moved to the same date as The Party when it was clear that The Party became obsolete. |
VIP | Lyon, France | 1999– | Organized by PoPsY TeAm, this is the oldest pure demoscene party still ongoing in France. |
Wired | Mons, Belgium | 1994–1998
Zdroj:https://en.wikipedia.org?pojem=Compo_(demoscene) Text je dostupný za podmienok Creative Commons Attribution/Share-Alike License 3.0 Unported; prípadne za ďalších podmienok. Podrobnejšie informácie nájdete na stránke Podmienky použitia.
Analytika
Antropológia Aplikované vedy Bibliometria Dejiny vedy Encyklopédie Filozofia vedy Forenzné vedy Humanitné vedy Knižničná veda Kryogenika Kryptológia Kulturológia Literárna veda Medzidisciplinárne oblasti Metódy kvantitatívnej analýzy Metavedy Metodika Text je dostupný za podmienok Creative
Commons Attribution/Share-Alike License 3.0 Unported; prípadne za ďalších
podmienok. www.astronomia.sk | www.biologia.sk | www.botanika.sk | www.dejiny.sk | www.economy.sk | www.elektrotechnika.sk | www.estetika.sk | www.farmakologia.sk | www.filozofia.sk | Fyzika | www.futurologia.sk | www.genetika.sk | www.chemia.sk | www.lingvistika.sk | www.politologia.sk | www.psychologia.sk | www.sexuologia.sk | www.sociologia.sk | www.veda.sk I www.zoologia.sk |