Nintendo Software Planning & Development - Biblioteka.sk

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Nintendo Software Planning & Development
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Nintendo Software Planning & Development Division
Native name
任天堂企画開発本部
Nintendō Kikaku Kaihatsu Honbu
Company typeDivision
IndustryVideo games
GenreVideo game development
Predecessor
FoundedSeptember 30, 2003; 20 years ago (2003-09-30) in Kyoto, Japan
FounderSatoru Iwata
DefunctSeptember 16, 2015; 8 years ago (2015-09-16)
FateMerged with Nintendo Entertainment Analysis & Development
SuccessorNintendo Entertainment Planning & Development
Headquarters
Kyoto
,
Japan
Key people
ParentNintendo
Divisions

Nintendo Software Planning & Development Division,[a] commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division owned by Nintendo and housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.

The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises.[1] Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects.[2]

In September 2015, Nintendo SPD merged with Nintendo's other software development division, Entertainment Analysis & Development (EAD), becoming Nintendo Entertainment Planning & Development.[3][4]

History

In 2003, then-Nintendo president Satoru Iwata created the Software Planning & Development division, appointing himself as its general manager. The goal of the newly created division would be to focus on co-producing and supervising external second-party video game development, with the goal of relieving the Entertainment Analysis & Development (EAD) division, and its general manager Shigeru Miyamoto, to focus on internal development. Although that was the division's primary focus, it also went on to develop some video games titles internally.[5][6]

On June 27, 2013, deputy general manager Shinya Takahashi replaced Satoru Iwata as general manager of the division, gaining a seat in Nintendo's board of directors in the process.[7] A year later, on June 18, 2014, all of Nintendo's internal research and development divisions, including the SPD division, were moved from the Nintendo's headquarters in Kyoto to the newly built Nintendo Development Center, just 300 meters from the old building. By centralizing all of its developers in the new building, Nintendo hoped they would deeply interact with each other, regardless of which division and field they were working on, creating a synergy between hardware and software development.[8][9]

On September 16, 2015, the division was merged with Nintendo's internal software development division, Entertainment Analysis & Development, becoming Nintendo Entertainment Planning & Development (EPD). As Shigeru Miyamoto retired as general manager of the EAD division and went on to become a Creative Fellow, former SPD general manager Shinya Takahashi took his place as general manager of the newly created EPD division, thus supervising all video games developed at Nintendo. The new division accumulated all of its predecessors roles as both developing video games internally and co-producing them with external developers.[3][4]

Structure

The General Manager of the Nintendo Software Planning & Development Division was Shinya Takahashi, assisted by both Keizo Kato, the Assistant Manager and Kensuke Tanabe, the Executive Officer. The division was split into two different departments: the Software Planning & Development Department, which was split into four separate groups, which was supervised by Deputy Manager Yoshio Sakamoto; and the Software Development & Design Department which was split into three separate groups, supervised by Deputy Manager Masaru Nishita. All of the groups worked concurrently on different projects.[2]

Software Planning & Development Department

Production Group No. 1

The Production Group No. 1's primary focus was the development and production of video game software and software applications for Nintendo home and handheld consoles, as well as software for peripherals developed for said consoles, both internally and in cooperation with second-party developers. The group manager and main producer was Nintendo-veteran Yoshio Sakamoto. The group is responsible for developing and producing games in the WarioWare, Rhythm Heaven, Card Hero, Tomodachi and the mainline Metroid series.[10]

List of software developed and co-produced by the Nintendo SPD Production Group No. 1
Year Title Series Genre(s) Platform(s) Ref.
2004 WarioWare: Twisted![co 1][co 2] WarioWare Action, puzzle, rhythm Game Boy Advance [11][12]
WarioWare: Touched![co 1] WarioWare Action, puzzle, rhythm Nintendo DS [12][13]
2005 Play-Yan[co 2] MP3 player Game Boy Advance [14]
Nintendo MP3 Player[co 2] MP3 player Game Boy Micro, Nintendo DS [14]
2006 Rhythm Tengoku[co 3] Rhythm Heaven Rhythm Game Boy Advance [15]
WarioWare: Smooth Moves[co 1] WarioWare Party game, puzzle, rhythm Wii [12][16]
2007 Face Training[co 1][co 2] Exergaming Nintendo DS [12][17]
Nintendo DS Digital TV Tuner (software only) Television antenna Nintendo DS [18]
Kousoku Card Battle: Card Hero[co 1] Card Hero Role-playing Nintendo DS [12][19]
2008
Rhythm Heaven Rhythm Nintendo DS [20]
WarioWare Action Nintendo DSi [21]
WarioWare Endless running Nintendo DSi [21]
WarioWare: Snapped![co 1] WarioWare Action, puzzle, rhythm Nintendo DSi [12][22]
2009 Atsumeru Egaocho[co 1] Contact list Nintendo DSi [12][23]
WarioWare Action, puzzle, rhythm Nintendo DS [12][24]
WarioWare Action, puzzle, rhythm Wii [12][25]
Tomodachi Collection Tomodachi Social simulation Nintendo DS [26]
Card Hero: Speed Battle Custom[co 1] Card Hero Role-playing Nintendo DSi [12][27]
Nintendo DSi Instrument Tuner[co 1] Instrument tuning Nintendo DSi [12]
Nintendo DSi Metronome[co 1] Metronome Nintendo DSi [12]
Face Training Mini[co 1] Exergaming Nintendo DSi [12][17][28]
2010 Metroid: Other M[co 5] Metroid Action-adventure Wii [29]
2011
Rhythm Heaven Rhythm Wii [30]
2012 Kiki Trick Music Wii [31]
2013 Tomodachi Life Tomodachi Social simulation Nintendo 3DS [32]
Game & Wario[co 1] WarioWare Party Wii U [12][33]
2015
Rhythm Heaven Rhythm Nintendo 3DS [34]
Notes
  1. ^ a b c d e f g h i j k l m n Co-produced with Intelligent Systems.
  2. ^ a b c d Hardware design by Nintendo Research & Engineering Department.
  3. ^ Co-produced with J.P Room.
  4. ^ a b c Co-produced with TNX.
  5. ^ Co-produced with Team Ninja.

Production Group No. 2

The Production Group No. 2 was led by manager and video game producer Hitoshi Yamagami. The group was primarily responsible for co-producing and supervising video games published by Nintendo and developed by third-party developers from Japan.[35] They're responsible for producing and supervising games in the Pokémon, F-Zero, Legendary Starfy, Fire Emblem, Dr. Mario, Endless Ocean, Fossil Fighters, Style Savvy and Xenoblade Chronicles series.

In addition to co-producing games, the group also supervised the development of Drill Dozer, developed by Game Freak.

List of video games co-produced by the Nintendo SPD Production Group No. 2
Year Title Series Genre(s) Platform(s) Ref.
2003 Pokémon Colosseum[co 1] Pokémon Role-playing GameCube [36]
F-Zero: GP Legend[co 2] F-Zero Racing Game Boy Advance [37]
2004 Pokémon FireRed and LeafGreen[co 3][co 4] Pokémon Role-playing Game Boy Advance [38][39]
Densetsu no Stafy 3[co 5] The Legendary Starfy Platform Game Boy Advance [40]
Pokémon Emerald[co 3][co 4] Pokémon Role-playing Game Boy Advance [41][39]
Fire Emblem: The Sacred Stones[co 6] Fire Emblem Tactical role playing Game Boy Advance [42][12]
F-Zero: Climax[co 2] F-Zero Racing Game Boy Advance [43]
Pokémon Dash[co 7] Pokémon Racing Nintendo DS [44]
2005 Yakuman DS[co 8] Yakuman Puzzle Nintendo DS [45]
Fire Emblem: Path of Radiance[co 6] Fire Emblem Tactical role-playing GameCube [46][12]
Nonono Puzzle Chalien[co 4] Puzzle Game Boy Advance
Advance Wars: Dual Strike[co 6] Wars Turn-based tactics Nintendo DS [47][12]
Dance Dance Revolution: Mario Mix[co 9] Music, exergaming GameCube [48]
Pokémon XD: Gale of Darkness[co 1] Pokémon Role-playing GameCube [49]
Jump Super Stars[co 10] Fighting Nintendo DS [50]
Dr. Mario & Puzzle League[co 6] Puzzle Game Boy Advance [51][12]
Pokémon Puzzle Nintendo DS [52]
Super Princess Peach[co 5] Mario Platform Nintendo DS [53]
Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team[co 11] Pokémon Roguelike Nintendo DS [54]
2006 Tetris DS Tetris Puzzle Nintendo DS [55]
Densetsu no Stafy 4[co 5] The Legendary Starfy Platform Nintendo DS [56]
Mawashite Tsunageru Touch Panic[co 12] Puzzle Nintendo DS
Project Hacker: Kakusei[co 13][co 4] Graphic adventure Nintendo DS
Chōsōjū Mecha MG[co 14] Fighting Nintendo DS [57]
Wi-Fi Taiō Yakuman DS[co 8] Yakuman Puzzle Nintendo DS [45]
Pokémon Diamond and Pearl[co 3] Pokémon Role-playing Nintendo DS [58][39]
Jump Ultimate Stars[co 10] Fighting Nintendo DS [59]
Pokémon Battle Revolution[co 1] Pokémon Turn-based strategy Wii [60]
2007 Wario: Master of Disguise[co 2] Wario Platform Nintendo DS Zdroj:https://en.wikipedia.org?pojem=Nintendo_Software_Planning_&_Development
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