A | B | C | D | E | F | G | H | CH | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
![]() Various book covers, all from the first edition. | |
Designers | Deirdre Brooks with Andrew Bates (1st edition); Mike Johnstone with Andrew Bates and Luke Johnson (2nd edition) |
---|---|
Publishers | Sword & Sorcery Studios |
Publication | 2003 (1st edition: Warcraft RPG) 2005 (2nd edition: World of Warcraft RPG) |
Genres | Fantasy |
Systems | d20 System, OGL |
Warcraft: The Roleplaying Game was a role-playing game line published by Sword & Sorcery Studios, set in the fictional world of Azeroth from the Warcraft computer games by Blizzard Entertainment.[1] The Warcraft RPG was "100% compatible" with the Dungeons & Dragons revised third edition rules, and was released under the Open Game License.[2]
Nine books have been listed by Blizzard as part of the Warcraft, later World of Warcraft, tabletop role-playing games. While they have been recommended on the WoW website as providing "a wealth of information about Warcraft lore",[3] Community Manager "Bashiok" later stated that , they aren't canon to mainstream Warcraft lore, though ideas originating in the RPG books have made their way into the official Warcraft canon.[4]
Second Edition
In 2005, White Wolf Publishing released a second edition of the game rules and renamed the series World of Warcraft: The Roleplaying Game to tie in with the success of World of Warcraft.
Reviews
- Coleção Dragon Slayer[5]
References
- ^ Mike Swierczek. "Review of World of Warcraft: The Roleplaying Game".
- ^ "Warcraft RPG Home". Warcraft: The Roleplaying Game. Archived from the original on April 2, 2004.
- ^ "History of Warcraft". World of Warcraft. Archived from the original on August 7, 2010.
- ^ Bashiok (June 23, 2011). "Ask Creative Development -- Round II Answers". World of Warcraft. Archived from the original on December 13, 2015.
The RPG books were created to provide an engaging table-top role-playing experience, which sometimes required diverging from the established video game canon. Blizzard helped generate a great deal of the content within the RPG books, so there will be times when ideas from the RPG will make their way into the game and official lore, but you are much better off considering the RPG books non-canonical unless otherwise stated.
- ^ "Warcraft RPG". Coleção Dragon Slayer (in Portuguese). No. 2. Manticora. 2002. p. 10.
External links
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