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This is a list of video game magazines. The primary focus of the magazines in this list is or was video game journalism for at least part of their run. For general computing magazines that may also cover games, consult the list of computer magazines.
Overview
Journalist reporting and evaluation of video games in periodicals began from the late 1970s to 1980 in general coin-operated industry magazines like Play Meter[1] and RePlay,[2] home entertainment magazines like Video,[3] as well as magazines focused on computing and new information technologies like InfoWorld or Popular Electronics.[4]
However, dedicated magazines focusing primarily on video game journalism wouldn't appear until late in 1981, when several magazines were launched independently of each other at about the same time. Computer and Video Games premiered in the U.K. in November 1981.[5] It was soon followed by Electronic Games in the US, founded by Bill Kunkel, Arnie Katz and Joyce Worley, who had previously written the "Arcade Alley" column in Video.[6] While Electronic Games covered arcade and console games as well as computer software, Computer Gaming World was focused entirely on the latter.[7] The video game crash of 1983 badly hurt the market for North American video game magazines. Computer Gaming World, founded in 1981, stated in 1987 that it was the only survivor of 18 color magazines for computer games in 1984.[8]
Meanwhile, in Japan, the first magazines entirely dedicated to video games began appearing from 1982, beginning with ASCII's LOGiN, followed by several SoftBank publications and Kadokawa Shoten's Comptiq. The first magazine dedicated to console games, or a specific video game console, was Tokuma Shoten's Family Computer Magazine, which began in 1985 and was focused on Nintendo's Family Computer (Nintendo Entertainment System in the West). This magazine later spawned famous imitators such as Famicom Tsuushin (loosely, "Famicom Journal") in 1986 (now known today as Famitsu) and Nintendo Power in 1988.[9]
In the mid-2000s, the popularity of print-based magazines started to wane in favor of web-based magazines.[10] In 2006, Eurogamer's business development manager Pat Garratt wrote a criticism of those in print games journalism who had not adapted to the web, drawing on his own prior experience in print to offer an explanation of both the challenges facing companies like Future Publishing and why he believed they had not overcome them.[11]
List
Name[a] | Founded[b] | Defunct[c] | Country[d] | Publisher[e] | Topics[f] | Refs[g] |
---|---|---|---|---|---|---|
110% Gaming | 2014 | United Kingdom | DC Thomson | Gaming for kids | ||
360 Magazine | 2005 | 2012 | United Kingdom | Imagine Publishing | Xbox 360 | |
360 Gamer | 2005 | 2014 | United Kingdom | Uncooked Media | Xbox 360 | |
3DO Magazine | 1994 | United Kingdom | Paragon Publishing | 3DO | ||
4Players Magazin (a.k.a. 4Players iPad Magazin) |
2011 | 2014 | Germany | Computec Media GmbH | Video game journalism | |
Ação Games | 1991 | 2003 | Brazil | Editora Abril, Editora Azul | General video gaming | [12] |
ACE | 1987 | 1992 | United Kingdom | Future Publishing (1987–1989) EMAP (1989–1992) |
Atari ST, Amiga, C64, ZX Spectrum, Amstrad CPC, and newly released machines | [13] |
Aktueller Software Markt | 1986 | 1995 | Germany | Tronic Verlag | General video gaming | |
Amiga Action | 1989 | 1996 | United Kingdom | Europress | Amiga games magazine which merged with Amiga Computing in 1996. | [14] |
Amiga Force | 1992 | 1994 | United Kingdom | Europress Impact | Amiga games magazine | [15] |
Amiga Format | 1989 | 2000 | United Kingdom | Future Publishing | Amiga games magazine | |
Amiga Joker | 1989 | 1996 | Germany | Joker Verlag | Amiga games magazine | [16][17] |
Amiga Power | 1991 | 1996 | United Kingdom | Future Publishing | Amiga games magazine | [18][19] |
Amstrad Action | 1985 | 1995 | United Kingdom | Future Publishing | Amstrad CPC | |
Amtix | 1985 | 1987 | United Kingdom | Newsfield Publications Ltd. | Amstrad CPC games magazine; merged with Computing With The Amstrad | [20][13] |
Appli Style | 2010 | Japan | East Press (2010–2014) Appli Style (2014–present) |
Mobile games | [21] | |
Atari Age | 1982 | 1984 | United States | The Atari Club | Atari related topics | [22] |
B's LOG | 2002 | Japan | Enterbrain (2000–2013) Kadokawa (2013–present) |
Female-oriented, otome, BL[23] | ||
Bad Influence! Magazine | 1992 | 1992 | United Kingdom | Europress | general video gaming | |
Bazinama | 2002 | 2019 | Iran | ? | Iranian video game magazine | |
Big K Magazine | 1984 | 1985 | United Kingdom | IPC Magazines Ltd | Commodore 64 games | |
BugBug | 1992 | Japan | Sun Publishing Fujimi Publishing Schola Magazine Tatsumi Publishing |
Bishōjo game | [24][25][26][27][28] | |
CD-Action | 1996 | Poland | Fantasyexpo | Video games | [29] | |
CGMagazine | 2010 | Canada | CGMagazine Publishing Group | Video Games, Movies, Comics, Tech | [30] | |
Click! | 1999 | 2009[31] | Poland | Bauer | Biweekly in 1999–2001, monthly from 2002 onwards | |
Commodore Force | 1993 | 1994 | United Kingdom | Europress Impact | Commodore 64 games | [32] |
Commodore Format | 1990 | 1995 | United Kingdom | Future Publishing | Commodore 64 games magazine | |
Comptiq | 1983 | Japan | Kadokawa Shoten | Multi-media games | [33] | |
Comp Ace | 2007 | Japan | Kadokawa Shoten | Bishōjo games and visual novels | ||
Computer and Video Games | 1981 | 2004 | United Kingdom | Future Publishing | Home computing, arcade games, video games; web-based magazine defunct as of February 2015. | [34][13] |
Computer Gamer | 1985 | 1987 | United Kingdom | Argus Specialist Publications | Computer game topics | |
Computer Game Review | 1991 | 1996 | United States | Sendai Publication Group | Computer gaming magazine | |
Computer Gaming World | 1981 | 2006 | United States | Ziff Davis | PC game topics, occasional console game topics | |
Crash | 1983 | 1992 | United Kingdom | Newsfield & Europress | Sinclair Spectrum, SAM Coupé | [13] |
CU Amiga (previously: Vic Computing ; Commodore User ) |
1983 | 1998 | United Kingdom | EMAP | Commodore computers; started as computer magazine; by 1985 mostly games coverage. | [35] |
Cube | 2002 | 2005 | United Kingdom | Paragon Publishing | GameCube Magazine | |
Cybermycha | 2000 | 2008[36] | Poland | Egmont | Children's magazine, especially in early years. | |
DC-UK | 1999 | 2001 | United Kingdom | Future Publishing | Dreamcast games magazine | |
Debug | 2023 | United Kingdom | Boss Mode | Indie games magazine | [37][38] | |
Dengeki G's Magazine | 1992 | Japan | ASCII Media Works | Bishōjo games and Seinen manga | ||
Dengeki Hime | 1997 | 2014 | Japan | Media Works (1997–2008) ASCII Media Works (2008–2014) |
Eroge | [39][40][41] |
Dengeki Maoh | 2005 | Japan | ASCII Media Works | Seinen manga, light novels and video games | ||
Dengeki Nintendo (previously: Dengeki SUPER Famicom ; Dengeki NINTENDO64 ; Dengeki GB Advance ; Dengeki GAMECUBE ; Dengeki Nintendo DS ; Dengeki Nintendo for Kids ) |
1993 | Japan | Media Works (1993–2008) ASCII Media Works (2008–present) |
Nintendo related topics | [42][43][44][45][46][47] | |
Dengeki PlayStation | 1995 | 2020 | Japan | Media Works (1995–2008) ASCII Media Works (2008–present) |
PlayStation games | [48][49] |
Diànzǐ Yóuxì Ruǎnjiàn | 1994 | 2012 | People's Republic of China | China Association for Science and Technology | China's first video game magazine. Covered PC and console gaming, anime, music, etc. | [50] |
Donya ye Bazi | 2005 | 2014 | Iran | Donyaye Bazi Organization | First Official Iranian Game Magazine | [51] |
E-Login | 1995 | 2003 | Japan | Enterbrain | Eroge | [39] |
Edge | 1993 | United Kingdom | Future Publishing | Console, PC, Arcade, Mobile games | [52] | |
Electric Brain | 1989 | 1993 | United Kingdom | Space City Publishing | Console games | [53] |
Electronic Fun with Computers & Games | 1982 | 1984 | United States | Fun & Games Publishing Inc. | Video, computer and arcade games | [22] |
Electronic Games / Computer Entertainment |
1981 | 1985 | United States | Reese Communications (previously: Reese Publishing Company ) |
Video, computer and arcade games | [54][22] |
Electronic Gaming Monthly | 1989 | 2009 | United States | Sendai Publishing (1989–1996) Ziff Davis (1996–2009) |
Video game journalism | [55][56] |
Electronic Gaming Monthly | 2010 | 2015 | United States | EGM Media | Video game journalism | [57] |
Expert Gamer (formerly EGM² ) |
1994 | 2001 | United States | Sendai Publishing (1994–1996) Ziff Davis (1996–2001) |
video game strategy guides and cheat codes | |
Family Computer Magazine (ファミリーコンピュータMagazine, Famimaga) |
1985 | Japan | Tokuma Shoten | Nintendo video game magazine | Zdroj:https://en.wikipedia.org?pojem=Nintendo_Dream