List of teams and organizations in DC Comics - Biblioteka.sk

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List of teams and organizations in DC Comics
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Parent article: List of DC Comics characters

This is a list of teams and organizations that appear in various DC Comics publications.

Note: Please check Category:DC Comics superhero teams before adding any redundant entries for superhero teams to the page.

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A

Academy of Crime

Academy of Arch-Villains

The Academy of Arch-Villains was a gathering of Wonder Woman villains Angle Man, Human Fireworks, and Mouse Man.[1]

Ace, King, Queen and Jack of Crime

Acme Toys

A.C.R.O.S.T.I.C.

Agency

Agenda

Agony and Ecstasy

Agony and Ecstasy are a duo of enforcers of Hell.[2]

Aerotroopers

Ajan Enterprises

Alien Alliance

There are two versions of the Alien Alliance:

Alien Alliance I

Alien Alliance II

Alleytown Kidsedit

Allianceedit

Competalian rebels from JLA: Haven.

Allied Supermen of Americaedit

The Allied Supermen of America team was created as an homage to the Golden Age Justice Society of America and the Silver Age Justice League. The team was created by Alan Moore and included characters created by Rob Liefeld and Erik Larsen. It was introduced in Supreme #14.

Alliesedit

Alpha Lanternsedit

All Casteedit

All-Star Squadronedit

Altered Strainedit

Amazon Nationedit

The Amazon Nation are a hidden female tribe. First appearance: (historic) All-Star Comics #8 (Winter 1941); (current) Wonder Woman (vol. 2) #1 (February 1987).

Amber Butane Corpsedit

Ambush Bug Revenge Squadedit

American Supreme Menedit

American Supremacist Partyedit

American Warriorsedit

Angel and the Apeedit

Anti-Green Lantern Corpsedit

Anti-Justice Leagueedit

A.P.E.edit

Short for Allied Perpetrators of Evil, A.P.E. is a supervillain group in The New Adventures of Superman. First appearing in "The Men from A.P.E.", the line-up consists of Lex Luthor, Toyman, Prankster, and Warlock. In "A.P.E. Strikes Back", Lex Luthor and Warlock get back together as A.P.E. with Brainiac as its new member.

A.P.E.S.edit

Short for All-Purpose Enforcement Squad.

A.R.G.U.S.edit

Argentedit

Argent is a 1950s domestic secret agent team. First appearance: Secret Origins (vol. 3) #14 (May 1987).

Army of Crimeedit

Aryan Brigadeedit

Assassination Bureauedit

Atari Forceedit

A.T.O.Medit

Atom Projectedit

Atomic Knightsedit

Authorityedit

Awesome Threesomeedit

The Awesome Threesome are a trio of robots that have antagonized Aquaman. They consist of Claw, Magneto, and Torpedo Man.

Awesome Threesome in other mediaedit

The Awesome Threesome appear in The Superman/Aquaman Hour of Adventure. Torpedo Man was first seen in "Treachery is the Torpedo Man". The Awesome Threesome later appear together in "The Torp, the Magneto, and the Claw".

Axis Amerikaedit

Axis Worldedit

Bedit

Batman Familyedit

Batman Incorporatededit

Batmen of All Nationsedit

Batmen Corpsedit

Bear Tribeedit

Bellatrix Bombersedit

Biker Babes from Helledit

Big Science Actionedit

Birds of Preyedit

B.I.O.N.edit

Short for Biologically Integrated Organic Network.

Biospheer Technologiesedit

Bizarro Leagueedit

Blackhawk Squadronedit

Black Dragon Societyedit

Black Gloveedit

Black Lantern Corpsedit

Black Sevenedit

Blackrazorsedit

Blastersedit

Bloch Industriesedit

Blood Brothersedit

Bloodlines Parasitesedit

Blood Packedit

Blood Syndicateedit

Blue Boysedit

Blue Lantern Corpsedit

Blue Trinityedit

Body Doublesedit

Bombardiersedit

Bombshellsedit

Boy Commandosedit

Bravosedit

Brotherhood of the Batedit

Brotherhood of the Cold Flameedit

Brotherhood of Dadaedit

Brotherhood of Eviledit

Brotherhood of the Fistedit

Brute and Globedit

Bug and Byteedit

Bulletman and Bulletgirledit

Cedit

Cadreedit

CAELOSSedit

CAELOSS is short for The Citizen's Army for the Economic Liberation of Suicide Slum.

Captains of Industryedit

Captain Atom Brigadeedit

CBIedit

CIAedit

C.E.M.A.edit

C.E.M.A. is short for Cosmic Emergency Management Agency.

Centurionsedit

Chain Gangedit

Challengers from Beyondedit

Challengers of the Unknownedit

Champions of Crimeedit

Champions of Angoredit

Checkmateedit

Children of Aresedit

Children of Cronusedit

The Children of Cronus are a group of Titans that were responsible for empowering Devastation.[3]

Children of the White Lobeedit

Church of Supermanedit

Cidermenedit

Circleedit

Circle of Fireedit

Circle of Sixedit

Circus of Strangeedit

Citadeledit

Citizen's Patrol Corpsedit

Club of Heroesedit

See Batmen of All Nations

Club of Villainsedit

Coalition of Crimeedit

Combineedit

Conclaveedit

Conglomerateedit

Counciledit

Council of Spidersedit

Corpse Corpsedit

Court of Owlsedit

Creature Commandosedit

Credoedit

Crimebustersedit

Crime Championsedit

Crime Counciledit

Crime Crusaders Clubedit

Crime Societyedit

Crime Syndicate of Americaedit

Crime Syndicate of Qwardedit

Crimson Star Mobedit

Crusadersedit

Dedit

Daily Planetedit

Daily Staredit

Dark Circleedit

Dark Menedit

Dark Nemesisedit

Dark Trinityedit

Darkseid's Eliteedit

Darkstarsedit

Dawlakispokpok and Familyedit

Dayton Industriesedit

Death Metal Menedit

Death Patroledit

Death Warriorsedit

Deep Sixedit

Demolition Teamedit

Demons Threeedit

The Demons Three are three demonic brothers consisting of Abnegazar, Ghast, and Rath.[4] They ruled Earth one billion years prior before being banished by the Timeless Ones, though they have occasionally escaped using Felix Faust's power. Their powers are bound to three mystic artifacts: the Green Bell of Uthool, the Silver Wheel of Nyorlath, and the Red Jar of Calythos.

Demons Three in other mediaedit

The Demons Three appear in The Batman Strikes! #50.[5] This version of the group were previously allies of Etrigan centuries prior before attempting to lead a rebellion in Hell. Etrigan defeated the three and imprisoned them in a magic box, but they retained a residual psychic link with him. In the present, they use this link in an attempt to manipulate Etrigan into releasing them, but Batman and Robin stop them.

The Demons Three appear in the Justice League Unlimited episode "The Balance", with Abnegazar voiced by Wayne Knight while Ghast and Rath have no dialogue.

The Demons Three appear in Justice League Action, with Abnegazar voiced by Damian O'Hare and Rath by Jason J. Lewis while Ghast has no dialogue. This version of the group are members of the Brothers Djinn alongside series-original characters Calythos (voiced by David Lodge), Uthool (voiced by Diedrich Bader), and Nyorlath (voiced by Chris Diamantopoulos).

The Demons Three appear in Justice League Dark, with Abnegazar voiced by JB Blanc, Rath by Jeffrey Vincent Parise, and Ghast by Fred Tatasciore. They compete with John Constantine and Jason Blood in a poker game to win magic artifacts, but both groups end up fighting after learning that the other has cheated, and the Demons Three are ultimately defeated.

Department of Extranormal Operationsedit

Devil's Dozenedit

Deuce and Chargeredit

Digitronix Corporationedit

Digitronix Corporation is a company in The Hacker Files.

Dingbats of Danger Streetedit

DNAliensedit

DNAngelsedit

Doom Forceedit

Doom Patroledit

Doom Squadedit

Doomsday Clonesedit

Double Dareedit

Double Entendreedit

Dualityedit

Eedit

Eastside Dragonsedit

Easy Companyedit

Eliteedit

Elite Hawkmenedit

Endlessedit

EuroCrimeedit

Euroguardedit

Euroguard is a temporary band in Europe created by the JLE and led by Power Girl.

Everyman Projectedit

The Everyman Project was created by Lex Luthor to grant a group of people identities and powers and become part of his incarnation of Infinity, Inc. Recent appearance in 52 #24 (October 18, 2006).

Excalibur Crewedit

The Excalibur Crew was the shuttle crew that Hank Henshaw was a part of.

Extreme Justiceedit

Extremistsedit

Fedit

Fatal Fiveedit

Fearsome Fiveedit

Federal Menedit

Ferrousedit

Female Furiesedit

First Elevenedit

Fists of the Guardianedit

Force of Julyedit

Force Familyedit

Forgotten Heroesedit

Forgotten Villainsedit

Forever Peopleedit

Four Horsemen of Apokolipsedit

Fourth Reichedit

Front Menedit

Freak Showedit

Freedom Brigadeedit

Freedom Fightersedit

Frogmenedit

Futurist Militiaedit

Gedit

Galaxy Communicationsedit

Gangedit

Gardners of the Universeedit

Gargoyles of Notredameedit

Gas Gangedit

Gemma Mastersedit

Gen¹³edit

Ghost Patroledit

Global Guardiansedit

Gotham City Police Departmentedit

Gotham City Sirensedit

Great Tenedit

Green Arrows of the Worldedit

Green Lantern Corpsedit

Green Lantern Corps of Sector 872edit

Green Lantern Corps Honor Guardedit

Green Lantern Corps of the Klyminadeedit

Green Team Boy Millionairesedit

Guardian Angelsedit

Guardians of Metropolisedit

Guardians of the Universeedit

Guardians of World Galaxyedit

Guardians of the Galaxy Eliteedit

Gunner and Sargeedit

Gunner and Sarge are World War II US Marines. First appearance: Our Fighting Forces #45 (May 1958).

Hedit

The Halla'sedit

Hammer and Tongsedit

The Handedit

The Hand is a gang featured in Legionnaires #1 (April 1993).

Hand of Kronaedit

The Hand of Krona is an interstellar technology cult.

Hangmenedit

Haunted Tank Crewedit

Havenedit

Hawk Police of Thanagaredit

Hayothedit

Headmenedit

Helixedit

Hellendersedit

Heroes of Lalloredit

Hero Hotlineedit

H.I.V.E.edit

Hocus and Pocusedit

Hollow Menedit

Honor Team of Throneedit

House of Painedit

Human Defense Corpsedit

Hunter's Hellcatsedit

Hunter's Hellcats are a World War II commando unit. First appearance: Our Fighting Forces #106 (April 1967).

H.U.R.R.I.C.A.N.E.edit

Hybridedit

Hyperclanedit

The Hyperclan is a White Martian Vanguard.

Hypomenedit

Hypotheticalsedit

Iedit

Ice Man's Kill Squadedit

IMHSedit

The IMHS is short for the Institute of Metahuman Studies.

Indigo Tribeedit

Inferior Fiveedit

Infinity Inc.edit

Injustice Gangedit

Injustice Leagueedit

Injustice Societyedit

Inner Circleedit

InterC.E.P.T.edit

Intergangedit

International Club of Heroesedit

See Batmen of All Nations

International Delegation of Masked Archersedit

International Ultramarine Corpsedit

Interpoledit

Interstellar Counter-Intelligence Corpsedit

Invisiblesedit

Jedit

JLAxisedit

Jokerzedit

Judge and Juryedit

Juryedit

Just'a Lotta Animalsedit

See Captain Carrot and His Amazing Zoo Crew!

Justice Alliance of Americaedit

Justice Experienceedit

Justice Guild of Americaedit

Justice, Inc.edit

Justice Leagueedit

Justice League of Adventureedit

Justice League of Airedit

Justice League of Aliensedit

Justice League of Amazonsedit

Justice League of Anarchyedit

Justice League Antarcticaedit

See Injustice League

Justice League of Apostlesedit

Justice League of Arkhamedit

Justice League of Atlantisedit

Justice League Darkedit

Justice League Detroitedit

Justice League Eliteedit

Justice League Europeedit

Justice League Internationaledit

Justice League Task Forceedit

Justice League Revenge Squadedit

Justice League of Earthedit

Justice Legion Alphaedit

Justice Lordsedit

Justice Society of Americaedit

Justice Society Darkedit

In the pages of "The New Golden Age", the Justice Society Dark is mentioned to be a team that Doctor Fate enlisted to help find a way to free Salem the Witch Girl from the Limbo Town curse and to find her when she one day vanished without a trace.[6]

The Thaddeus Brown version of Mister Miracle is a known member while Zatara and Diamond Jack are mentioned to be part of this group. In 1941, Doctor Fate and Salem the Witch Girl come across Mister Miracle fighting Solomon Grundy. After he is chained up, Mister Miracle suggests to Doctor Fate and Salem the Witch Girl that they should go apprehend Bride of Grundy.[7]

Justice Undergroundedit

Justifiersedit

There are two different groups called Justifiers:

Justifiers Iedit

See Champions of Angor.

Justifiers IIedit

Kedit

KDRAedit

Killer Eliteedit

Kobra Organizationedit

Knights of the Galaxyedit

Knights of Kheraedit

Knights of Knaveryedit

Knights Tempusedit

Kryptonian Military Guildedit

Ledit

Labratsedit

The Labrats are genetically altered teenage heroes. First appearance: Labrats #1 (April 2002).

L.A.W.edit

Lawless League of Americaedit

League of Ancientsedit

League Bustersedit

League of Assassinsedit

League of Challenger-Hatersedit

League of Extraordinary Gentlemenedit

League of Super-Assassinsedit

League of Superheroesedit

L.E.G.I.O.N.edit

Legionnairesedit

Legion of Doomedit

Legion of Substitute Heroesedit

Legion of Super-Heroesedit

Legion of Super-Petsedit

Legion of Super-Rejectsedit

Legion of Super-Villainsedit

Legion of the Weirdedit

Leviathanedit

LexCorpedit

Leymenedit

Libraedit

Linear Menedit

Locusedit

Loophole Gangedit

Losersedit

Medit

Madmenedit

The Madmen are a team of villains in the DC Comics universe. They were originally owned by Charlton Comics, but DC later acquired the rights to the characters.The Madmen first appeared in Blue Beetle #3 (1967) and were created by Steve Ditko and David Glanzman.[8]

Looking to make money, Farley Fleeter transformed his gang into a group of supervillains. The gang donned wigs, face paint, and multicolored costumes and started robbing banks. This brought them to the attention of Blue Beetle.

During the fight, the Madmen gained control of Beetle's gun but could not figure out how to use it. The public did not know what powers the gun possessed; the Madmen took advantage of this to enhance their crimes. Blue Beetle eventually regained his gun (only containing a strobe light) and apprehended the Madmen. After serving their sentences, the Madmen retired until they were paid to attack Kord Industries by Doctor Alchemy. Once again they were jailed.

The Madmen became a more persistent annoyance to Blue Beetle. They returned to face him time and again but were defeated after each attempt. Fleeter, however, was not discouraged. Taking a job at Georgetown University to steal drugs, he was involved in an accident that gave him the power to mentally control anyone he touched. He used this power to create an army of Madmen, but was defeated in a confrontation with Hawk and Dove and sent to Belle Reve prison.

Sometime later, Fleeter was incarcerated at Arkham Asylum and was a victim of the Joker's venom. He caused problems in Gotham City until he was captured by the Beetle and Robin.

During the Infinite Crisis, the Madmen were invited to join Alexander Luthor Jr.'s Secret Society of Super Villains. Their first assignment was to attack Blue Beetle. Though they failed, their actions led to his death at the hands of Maxwell Lord. Next, they were given guard duty and were attacked by the Secret Six. During the Battle of Metropolis the Madmen were gunned down by Wild Dog, Crimson Avenger, and Vigilante.[9]

One Year Later, some of the Madmen apparently survived the battle. They attacked Wonder Woman and Manhunter after Everyman appeared disguised as Blue Beetle. After attacking the trio, the Madmen dispersed.

They later appeared as part of a group of villains attempting to defeat the new Blue Beetle, Jaime Reyes. After suffering a blast from one of Jaime's weapons, the group beat a hasty retreat.[10]

Madmen in other mediaedit

  • The Madmen (referred to as the Madniks) appear in the Batman: The Brave and the Bold episode "Menace of the Madniks!" voiced by Dee Bradley Baker. When Batman is shown fighting the Madniks, Booster Gold learns that they once fought Blue Beetle. Booster Gold goes back in time where he ends up helping Blue Beetle fight the Madniks when they break into S.T.A.R. Labs to steal the Quark Pistol. When Booster Gold shoots the Quark Pistol, it ends up knocking them out. When Booster Gold returns to the present, he finds Batman fighting an Energy Monster and Batman figures out that Booster Gold was behind this. When Batman and Booster Gold end up transporting back in time to see Blue Beetle, they end up going to Hub City Penitentiary where the escape of the Madniks causes them to turn into Energy Monsters that drained energy from the electric fence. Batman, Blue Beetle, and Booster Gold end up pursuing the Madnik Energy Monsters to Hub City's Nuclear Plant. Batman and Booster Gold managed to reverse the polarity of the Nuclear Plant in order to return the Madniks back to normal.

Manhuntersedit

Mankind Liberation Frontedit

Martian Maraudersedit

Martian Mandrillsedit

Marvel Familyedit

Masters of Disasteredit

Maximumsedit

Men from N.O.W.H.E.R.E.edit

Menagerieedit

In September 2011, The New 52 rebooted DC's continuity. In this new timeline during the "Forever Evil" storyline, the Menagerie is a group led by Cheetah. The group consists of Elephant Man, Hellhound, Lion-Mane IV, Mäuschen, Primape, and Zebra-Man. Steve Trevor and Killer Frost fight them in order to claim Wonder Woman's lasso, which is needed to save the trapped Justice League members from the Firestorm matrix. While Steve Trevor manages to defeat Cheetah, the rest of the Menagerie are frozen by Killer Frost.[11]

Mercenariesedit

Meta-Militiaedit

See Champions of Angor

Metal Menedit

Metallikedit

See Team Titans

Metropolis Special Crimes Unitedit

Micro Squadedit

Millennium Giantsedit

The Millennium Giants are guardians of the balance of the Ley Lines. First appearance: The Man of Steel #78 (April 1998).

Minute Men of Americaedit

The Minute Men of America are radio operators who are allies of Hourman. Its known members are Jimmy Martin and Thorndyke Thompkins.[12]

Minutemenedit

Missile Menedit

Misfitsedit

The Misfits are a group of under-rated Batman villains. First appearance: Shadow of the Bat #7 (December 1992).

Monster Society of Eviledit

Moon Gangedit

Moondancersedit

Moonlingsedit

Morriganedit

The Morrigan are three war goddesses with plans to eliminate the Amazons.

Morte Fatale and the Dead Boysedit

Mosaic Kidsedit

Mud Packedit

Before the debut appearances of the fifth and sixth Clayfaces, Clayface III (Preston Payne) and Clayface IV (Sondra Fuller) team up, breaking Clayface I (Basil Karlo) out of prison. Clayface I also futilely tries to revive Clayface II (Matt Hagen). Together, the trio form the Mud Pack with Clayface II being made a post-mortem member of the group.[13][14] Karlo/Clayface I later gains the others' powers by injecting himself with extracts of blood samples from Clayface III and IV, becoming the "Ultimate Clayface".[15] Clayface I is defeated by Batman and Looker and Clayface III and IV escape.[16]

Mutantsedit

Nedit

NASAedit

National Crime League of Americaedit

National Force Crimeedit

Networkedit

Neutralizersedit

New Blackhawk Air Corpsedit

See Blackhawk (DC Comics)

New Conglomerateedit

New Extremistsedit

See Extremists (comics)

New Godsedit

New Guardiansedit

New Hybridsedit

New Olympiansedit

New Orderedit

Newsboy Legionedit

New Roguesedit

Nextedit

Night Forceedit

Nuclear Familyedit

Nuclear Legionedit

Oedit

O.G.R.E.edit

Ocean Going Resource Exchangeedit

Old Justiceedit

Old Justice is a superhero group appearing in American comic books published by DC Comics.

Old Justice was formed when TNT's sidekick Dan the Dyna-Mite, Neptune Perkins, Green Lantern's sidekick Doiby Dickles, Sylvester Pemberton's adoptive sister Merry Pemberton, Minute Men of America member Thorndyke Thompkins, and Red Tornado's sidekicks the Cyclone Kids came together.[17]

Olympian Godsedit

OMACedit

Omega Menedit

One Six Sevenedit

Onslaughtedit

Optitronedit

Orange Lantern Corpsedit

Order of St. Dumasedit

Orishasedit

Orthodoxyedit

Our Ladys of the Shadow Universityedit

O.S.O.edit

O.S.O. is short for Office of Special Operations.

O.S.S.edit

Outcastsedit

Outlawsedit

Outsidersedit

Pedit

Parliament of Decayedit

The Parliament of Decay are a group that is associated with the Black, which is in turn associated with death.

Parliament of Flamesedit

The Parliament of Flames are a group of fire elementals that reside in the Burn and is associated with an unidentified force which is in turn associated with fire.

Parliament of Limbsedit

The Parliament of Limbs are a group that is associated with the Red, which is in turn associated with the life force of all of Earth's animal life.

Parliament of Stoneedit

The Parliament of Stone are a group of Earth elementals that reside in the Melt, which is in turn associated with all types of minerals.

Parliament of Treesedit

The Parliament of Trees are a group of plant elementals that reside in the Green, which is in turn associated with the life force of all of Earth's plant life.

Parliament of Vapoursedit

The Parliament of Vapours are a group of air elementals that reside in the White, which is in turn associated with air.

Parliament of Wavesedit

The Parliament of Waves are a group that reside in the Clear, which is in turn associated with the life force of all of Earth's aquatic life.

Pentacleedit

People's Heroesedit

People's Heroes is the name of two fictional organizations appearing in American comic books published by DC Comics.

People's Heroes Iedit

The People's Heroes are a group of Russian agents that consists of Bolshoi, Molotov, Pravda, and Hammer & Sickle.[18]

People's Heroes IIedit

In the "Watchmen" sequel "Doomsday Clock", the People's Heroes are Russia's sanctioned superhero team led by Pozhar and consisting of Black Eagle, Firebird, Lady Flash, Morozko, Negative Woman, Perun, Red Star, Rusalka, Snow Owl, Steel Wolf, Tundra, Vikhor, and Vostok-X II.[19]

Planetaryedit

Planeteersedit

The Planeteers are a 22nd-century space police force that Tommy Tomorrow is a member of.

Zdroj:https://en.wikipedia.org?pojem=List_of_teams_and_organizations_in_DC_Comics
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Podrobnejšie informácie nájdete na stránke Podmienky použitia.

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