List of Shadowrun books - Biblioteka.sk

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List of Shadowrun books
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A list of the English-language Shadowrun books, with their SKU numbers.

Sourcebooks

  • Four digit numbers were published by FASA;[1] sometimes prefixed by "FAS"
  • Five digit numbers were published by:
    • FanPro: 106××, 250××, and 2600×; sometimes prefixed with "FPR"
    • Catalyst: 26×××, with the third digit specifying the book type; 0 for core rulebooks, 1 for core supplements, 2 for settings (locations), 3 for general sourcebooks, 4 for Adventure, 6 for Rules Supplement, 7 for premium, 8 for fiction and 9 for misc;[2] sometimes prefixed with "CAT", "CGL" or "CYT"

Core rulebooks and supplements are primarily composed of rules, and tend to be replaced quickly when a new edition of the game is released. They can be difficult to use with other editions. Second and Third edition were pretty similar, while the Fourth and 20th Anniversary editions were quite different than the first three. Fifth edition built on the Fourth/20th anniversary, while Sixth edition again makes a number of changes to the core rules. Shadowrun Anarchy is almost a different system entirely.

Sourcebooks are a mix of rules and setting. As such, they contain setting information applicable to any edition of the game, and statistics that may need a little updating. Foreign language editions of sourcebooks often contain additional content relating to local variants on the topic in question. Sometimes even whole original books have been published concentrating solely on providing local source material.

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SKU ISBN Rules edition Release date In-universe
Date
Title Notes
7100 1-55560-133-2 1st 1989 2050 Shadowrun Softcover edition
7101 1-55560-110-3 1st 1989 2050 Shadowrun Hardcover edition
7102 1-55560-115-4 1st 1989 2050 Shadowrun GM Screen Bundled with the "Silver Angel" adventure.
7103 1-55560-119-7 1st 1989 2050 Sprawl Sites A supplement detailing locations, contacts and adventure hooks in Seattle.
7104 1-55560-122-7 1st and 2nd 1989 2050 Street Samurai Catalog Core weapon rules. The first two printings apply to Shadowrun First Edition. Second and later printings were revised (effectively making this another edition though they have the same catalog and ISBN) to apply to the Second Edition. This revised edition contained the same content but had a number of items that marked as being banned in the second edition.[3] so it can be used for both Shadowrun 1st and 2nd edition rules (just ignore the banned parts for 2nd ed.).
7105 1-55560-123-5 1st 1990 2051 Paranormal Animals of North America Sourcebook of Magically Awakened creatures of North America.
7106 1-55560-127-8 1st 1990 2050 The Grimoire Core magic rules.
7107 1-55560-144-8 1st 1991 2053 Virtual Realities Core hacking rules.
7108 1-55560-169-3 1st 1991 2052 Rigger Black Book Core vehicle and rigger rules.
7109 1-55560-159-6 1st 1992 2052 Shadowbeat A guide to pop culture, pro sports and media.
7110 1-55560-156-1 1st 1992 2052 Shadowtech Expanded cyberware and bioware.
7112 1-55560-199-5 2nd 1993 2053 Paranormal Animals of Europe Sourcebook of Magically Awakened creatures of Europe.
7113 1-55560-211-8 1st and 2nd 1993 2054 Corporate Shadowfiles A guide to corporations.
7114 1-55560-223-1 2nd 1994 2055 Fields of Fire Mercenaries, military gear, weapons and vehicles.
7115 1-55560-230-4 2nd 1994 2054 Lone Star Details on the law enforcement corporation Lone Star Security.
7116 1-55560-252-5 2nd 1994 2055 Prime Runners Descriptions and stats for high-profile non player characters.
7117 1-55560-253-3 2nd 1995 2056 Bug City A supplement devoted to Chicago, a city now taken over by bug spirits.
7118 1-55560-261-4 2nd 1995 2055 Corporate Security Handbook A guidebook to security technology.
7119 1-55560-267-3 2nd 1995 2056 Cybertechnology A guide to cyberware
7120 1-55560-273-8 2nd 1995 2057 Awakenings A guide to magic.
7121 1-55560-290-8 2nd 1996 2057 Threats A guide to dangerous organizations.
7122 1-55560-306-8 2nd 1996 2057 Portfolio of a Dragon: Dunkelzahn's Secrets The last will of the great dragon Dunkelzahn.
7123 1-55560-315-7 2nd 1997 2058 Underworld Sourcebook A guide to the criminal underworld.
7124 1-55560-301-7 2nd 1997 2059 Cyberpirates! Details on the Caribbean League, the Philippines, West Africa and pirates.
7125 1-55560-362-9 3rd 1999 2061 Corporate Download A guide to corporations.
7201 1-55560-111-1 1st 1990 2051 Seattle Sourcebook The first Seattle sourcebook.
7202 1-55560-130-8 1st 1991 2052 Native American Nations Volume One Sourcebook for Salish-Shidhe, Sioux, Ute, and Pueblo Council Nations. Also includes adventure "Peacekeeper"
7203 1-55560-131-6 1st 1991 2052 London Sourcebook A guide to London and information on other British sprawls, the countryside of United Kingdom and Tír na nÓg, formerly known as Ireland.
7204 1-55560-186-3 2nd 1993 2054 Germany Sourcebook A guide to the Allied German States.
7206 1-55560-135-9 1st 1990 2052 Neo-Anarchists Guide to North America Guide to the major cities of North America.

(Atlanta, Chicago, Dallas/Fort Worth, New York, San Francisco, and Washington DC).

7207 1-55560-158-8 1st 1991 2052 Native American Nations Volume Two Sourcebook for Algonkian-Manitoo Council, Athabascan Council, Trans-Polar Aleut Council, and the Tsimshian Nations. Also includes adventure "Eye of the Eagle".
7208 1-55560-165-0 1st and 2nd 1992 2053 Neo-Anarchists Guide to Real Life Sourcebook of "Real Life" for citizens in Seattle.
7209 1-55560-193-6 2nd 1996 2057 California Free State Sourcebook of California Free State region.
7210 1-55560-197-9 2nd 1993 2054 Tir Tairngire A guide to Tír Tairngire, an elven nation located in former Oregon.
7211 1-55560-209-6 2nd 1993 2054 Tír na nÓg A guide to the former Ireland.
7212 1-55560-236-3 2nd 1994 2055 Denver: The City of Shadows A boxed set guide to the city of Denver.
7213 1-55560-257-6 2nd 1995 2056 Aztlán A guide to Aztlán, formerly known as Mexico.
7214 1-55560-314-9 2nd 1997 2058 Target: UCAS A guidebook detailing the political system of the UCAS, Boston, Chicago and Detroit.
7215 1-55560-341-6 2nd 1998 2059 Target: Smuggler Havens A guidebook to New Orleans and Vladivostok and smuggling hotspots.
7216, 10657, 25009 1-55560-342-4 (FASA)
3-89064-657-3 (FanPro)
3rd 1999 (FASA)
2001 (FanPro)
2060 New Seattle A guidebook to Seattle in the year 2060.
7219 1-55560-476-5 3rd 2000 2061 Target: Matrix Sourcebook detailing Matrix grids for various lesser organizations.
7900 1-55560-196-0 2nd 1992 2053 Shadowrun Second Edition Hardcover edition.
7901 1-55560-180-4 2nd 1992 2053 Shadowrun Second Edition Softcover edition.
7902 1-55560-185-5 2nd 1994 2053 Shadowrun GM Screen Bundled with the "Contacts" sourcebook.
7903 1-55560-190-1 2nd 1992 2053 Grimoire Core magic rules updated to Second Edition with content from London Sourcebook, and The Universal Brotherhood books.
7904 1-55560-271-1 2nd 1995 2056 Virtual Realities 2.0 Core hacking rules.
7905 1-55560-298-3 2nd 1996 2057 Shadowrun Companion: Beyond the Shadows Core rules supplement: miscellaneous rules; revised edition in 1999.
7906 1-55560-304-1 2nd 1997 2055 Rigger 2 Core vehicle and rigging rules.
7000 - 3rd 1998 2060 Shadowrun Third Edition Limited to 1,000 numbered hardcovers.
7001, 10660, 25000 1-55560-371-8 (FASA)
1-932564-46-2 (FanPro)
3rd 1998 (FASA)
2004 (FanPro)
2060 Shadowrun Third Edition Softcover edition
7002, 25008 1-55560-369-6 (FASA)
PDF only (FanPro)
3rd 1998 (FASA)
2004 (FanPro)
2060 Shadowrun Gamemaster Screen Bundled with Critters Sourcebook.
7003 1-55560-383-1 (FASA)
PDF only (FanPro)
3rd 1999 (FASA)
2005 (FanPro)
2060 Shadowrun Quick Start Rules Simplified Third Edition rules.
7126, 10663, 25001 1-55560-363-7 (FASA)
1-932564-07-1 (FanPro)
3rd 1999 (FASA)
2004 (FanPro)
2061 Man & Machine Core cyberware rules.
7905, 10656, 25010 1-55560-380-7 (FASA)
1-932564-48-9 (FanPro)
3rd 1999 (FASA)
2004 (FanPro)
2060 Shadowrun Companion ('revised) Core rules supplement containing miscellaneous rules.
7907, 10658 1-55560-358-0 (FASA) 3rd 1999 (FASA) 2050 Magic in the Shadows Core magic rules.
7908, 10659 1-55560-375-0 (FASA)
1-932564-14-4 (FanPro)
3rd 2000 (FASA)
2003 (FanPro)
2061 Cannon Companion Core weapon rules
7909 1-55560-401-3 3rd 2000 2061 Matrix Core hacking rules.
7910, 10662 978-1-555604-02-8 (FASA)
978-1-932564-04-4 (FanPro)
3rd 2001-04 (FASA)
2003-09-01 (FanPro)
2061 Rigger 3 Core vehicle and rigging rules. FanPro version is a Revised Edition. It is called Rigger 3 Revised.
26000 1-932564-66-7 (FanPro)
978-0-9792047-8-4 (Catalyst)
4th 2005-10 (FanPro)
2008-02 (Catalyst)
2070 Shadowrun Fourth Edition Core rulebook.
26001 4th 2070 Shadowrun Fourth Edition Core limited edition with a print run of 1,000 numbered copies.
2600A 978-1-934857-31-1 4th 2009-08 2072 Shadowrun Fourth Edition, 20th Anniversary Revised core rules with references to previously published Fourth edition books, index, with additional art and fiction
2600LE 4th 2072 Shadowrun Fourth Edition, 20th Anniversary Print run limited to 1,500 numbered copies.
26002 1-932564-64-0 4th 2006-12 2070 Shadowrun Gamemaster's Screen with contacts and adventure guidelines
SR4QS
26FRP12
PDF only
Booklet
4th 2011-02-10
2012-06-18
2070 Quick Start Rules Simplified rules for 4th Edition and for 20th Anniversary Edition. The first one contains the Food Fight 4.0 Introductory Scenario, the second one is made for Free RPG Day 2012 and it contains the A Night on the Town scenario.
PDF only 3rd & 4th 2005 2070 SR3 to SR4 Character Conversion Guide The rules of the third and fourth editions are significantly different, however the designers created a converter. This solution is not perfect, so they advise to create a new character from scratch.
26004 & 26001 1-932564-67-5 (FanPro)
978-1-934857-11-3 (Catalyst)
4th 2006-12 (FanPro)
2008-09 (Catalyst)
2070-04-11 Street Magic Core Magic Rulebook. Expands magic rules + new traditions, spells, adept powers, spirits, and more. Directly expanded by PDF-only Digital Grimoire.
26002 978-0-9792047-7-7 4th 2008-01 2070-08-20 Augmentation Core cyberware & bioware rulebook. Expanded implants rules for cyberware, bioware and body modification.
26003 978-1-934857-05-2 4th 2008-01 2071-04-20 Arsenal Core gear rulebook. Expanded combat rules and details on weapons, implants, drones, and more.
26004 978-1-934857-08-3 4th 2008-08-23 2071-05-09 Unwired Core Matrix rulebook with expanded hacking rules.
26005 978-1-934857-09-0 4th 2008-08-23 2071-07-15 Runner's Companion Miscellaneous rules
26600 PDF only 4th 2008-11-14 2070 Digital Grimoire Core rules supplement. Classified as part of the "supplement" line. Additional magic rules that expand Street Magic.
26S001 PDF only 4th 2010-10-29
2013
2072-07-30 This Old Drone Supplement on drones. Classified as part of the "supplement" line. The second date is for the Revised version.
26S002 PDF only 4th 2011-01-22 2073-02-20 Mil Spec Tech Supplement on vehicles.
26S006 PDF only 4th 2011-12-20 2073-12-14 State of the Art: 2073 Data dump for 2073, with lore, vehicles, gear, characters and other stuff.
26S007 PDF only 4th 2011-04-27 2072-08-30 Way of the Adept Part of the "Shadowrun Options" line.
26S009 PDF only 4th 2011-05-27 2072-09-12 Unfriendly Skies Vehicle supplement
26S010 PDF only 4th 2011-06-11 2073-06-15 Gun Heaven Released before Gun Heaven 2, but in-game dated to few months later.
26S011 PDF only 4th 2011-07-02 2073-07-23 Deadly Waves A supplement detailing water vehicles.
26S013 PDF only 4th 2012-02-15 2074-08-28 Safehouses "CYA Tips for Shadowrunners"
26S016 PDF only 4th 2012-05-16 2072-11-29 Gun Heaven 2 This was supplement was released after Gun Heaven, but in-game dated to few months earlier.
26S017 PDF only 4th 2013-01-12 2075-01-12 The Way of the Samurai A supplement in the "Shadowrun Options" line.
26S018 PDF only 4th 2013-05-30 2075-02-20 Euro War Antiques A gear and vehicle supplement.
26S019 PDF only 4th 2012-06-13 2074-02-28 Used Car Lot A supplement detailing vehicles.
26S021 PDF only 4th 2012-07-24 2074-07-27 Mil Spec Tech 2 A supplement detailing military vehicles and weapons.
26S027 PDF only 4th & 5th 2014-06-02 2076[4] Bullets & Bandages A supplement concerning field medicine.
26S040 PDF only 4th & 5th 2013-12-14 2075[5] Gun H(e)aven 3
26S0404A PDF only 4th 2013-12-27 2075[5] Gun H(e)aven 3 Weapon Cards (SR4A Stats) These 33 weapon cards feature guns first seen in the recently released Gun H(e)aven 3.
26S0405 PDF only 5th 2013-12-27 2075[5] Gun H(e)aven 3 Weapon Cards (SR5 Stats) These 33 weapon cards feature guns first seen in the recently released Gun H(e)aven 3.
26104 978-1-936876-11-2 4th 2011-09-14 Runner's Black Book Collecting "This Old Drone", "MilSpec Tech", "Unfriendly Skies", "Gun Heaven" and "Deadly Waves" with some new material.
26105 978-1-936876-26-6 4th 2012-09-26 2074 Runner's Black Book 2074 Collecting "Gun H(e)aven 2", "Used Car Lot", "MilSpec Tech 2" and "Euro War Antiques " with some new material.
27000 978-1-936876-51-8 English
978-3-941976-67-2 German
5th 2013-09-25 2075[6] Shadowrun, Fifth Edition Core rulebook.
27000LE 978-1-936876-70-9 English
978-3-941976-68-9 German
5th 2013-09-28 2075[6] Shadowrun, Fifth Edition An edition limited to 1,000 numbered copies