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14 Degrees East
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Interplay Entertainment Corp.
FormerlyInterplay Productions (1983–1998)
Company typePublic
Expert MarketIPLY
IndustryVideo games
FoundedOctober 1983; 40 years ago (1983-10) in Irvine, California, US
Founders
Headquarters,
US
Area served
Worldwide
Key people
Hervé Caen (CEO)
Products
Revenue1,380,000 United States dollar (2010) Edit this on Wikidata
1,030,000 United States dollar (2010) Edit this on Wikidata
Websiteinterplay.com

Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the Fallout series and as a publisher for the Baldur's Gate and Descent series.

History

Interplay Productions

The logo used for Interplay Productions on the cover of Wasteland; Brian Fargo stated that the logo was intended to resemble a person seated in front of a keyboard.[1]

Prior to Interplay, the company's founding developers—Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a video game developer based in California.[2] When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983.[2][3][4] The first projects were non-original and consisted of software conversions and even some military work for Loral Corporation.[5] After negotiations with Activision, Interplay entered a US$100,000 contract to produce three illustrated text adventures for them.[6][5] Published in 1984, Mindshadow is loosely based on Robert Ludlum's Bourne Identity while The Tracer Sanction puts the player in the role of an interplanetary secret agent. Borrowed Time which features a script by Arnie Katz's Subway Software followed in 1985. These adventures built upon work previously done by Fargo; his first game was the 1981-published Demon's Forge.[5]

The same year, Interplay Productions, then contracted out by Electronic Arts, ported EA's Racing Destruction Set to the Atari 8-bit computers. The conversion, entirely coded by Rebecca Heineman, was released in 1986 via Electronic Arts for the United States and Ariolasoft for the European market.

Interplay's parser was developed by Fargo and an associate and in one version understands about 250 nouns and 200 verbs as well as prepositions and indirect objects.[7] In 1986, Tass Times in Tonetown followed. Interplay made a name for itself as a quality developer of role-playing video games with the three-part series The Bard's Tale (1985–1988), critically acclaimed Wasteland (1988) and Dragon Wars (1989). All of them were published by Electronic Arts.[citation needed]

Interplay started publishing its own games, beginning with Neuromancer and Battle Chess, in 1988, and then moved on to publish and distribute games from other companies, while continuing internal game development. In 1995, Interplay published the hit game Descent, developed by startup Parallax Software. Interplay published several Star Trek video games, including Star Trek: 25th Anniversary for computers and for Nintendo Entertainment System and Star Trek: Judgment Rites. These games had later CD-ROM editions released with the original Star Trek cast providing voices. Interplay also published Starfleet Academy and Klingon Academy games, and Starfleet Command series, beginning with Star Trek: Starfleet Command. Another game, Star Trek: Secret of Vulcan Fury, was in development in the late 1990s but was never completed and much of its staff laid off due to budgetary cuts prompted by various factors. In 1995, after several years of delays, Interplay finally published its role-playing game Stonekeep. Other PC games released during the mid- to late 1990s included Carmageddon, Fragile Allegiance, Hardwar and Redneck Rampage.[citation needed]

In 1997, Interplay developed and released Fallout, a successful and critically acclaimed role-playing video game set in a retro-futuristic post-apocalyptic setting. Black Isle Studios, a newly created in-house developer, followed with the sequel, Fallout 2, in 1998. Another successful subsequent Interplay franchise was Baldur's Gate, a Dungeons & Dragons game that was developed by BioWare and which spawned a successful expansion, sequel and spin-off series. The spin-off series started with Baldur's Gate: Dark Alliance; the game's success forged a sequel as well. Aside from Dark Alliance, Interplay published a few notable console series such as Loaded and the fighting game series ClayFighter and the games by Shiny Entertainment, MDK and Wild 9.[8][citation needed]

Rebranding as Interplay Entertainment, Titus minority acquisition (1998–2002)

In 1998, Interplay's financial issues went under dire with the company threatened to be placed under bankruptcy due to status in the banktruptcy court. To avert bankruptcy, Interplay went public on the NASDAQ stock exchange under the name Interplay Entertainment.[9]

By 1999, Interplay continued to endure losses under Brian Fargo due to increased competition, less-than-stellar returns on Interplay's sports division, and the lack of console titles. Because of this, the company forced itself to seek additional funding from an outside third-party. On February 17, 1999, the company entered into a distribution agreement with British game publisher Virgin Interactive, where Interplay would acquire a 43.9% stake (initially a 49.9% stake) in the company and allow Virgin to exclusively distribute their titles in Europe, effectively replacing Interplay's own distribution arm in the region. Interplay also announced that they would distribute Virgin Interactive's titles in North America and several other territories including South America and Japan.[10][11] On March 23, 1999, it was announced that the Paris-based Titus Interactive had invested $10 million in the publisher with a considered chance of purchasing Universal Pictures' stake in Interplay, which would allow Titus to own 34% of the company's shares and allow for Interplay to distribute Titus' products in North America.[12] By May, $25 million was invested by Titus, which within a few months was increased by another $10 million.[13] By August, Titus owned 57% of Interplay's shares.[14]

On 16 April 2001, Titus announced they had expanded their control shares in Interplay to 72.5%. On the same day, they announced they had purchased Interplay's stake in Virgin Interactive, effectively making the latter a fully-owned subsidiary of Titus, which was to allow the three companies to simplify their European distribution arms under the singular Virgin Interactive umbrella.[15] On August 28, Titus announced that they had appointed Vivendi Universal Publishing as Interplay's North American distributor in order for Interplay to focus more on development. Prior to this, Titus resecured full distribution rights to its titles in North America, which were not counted for as part of the Vivendi Universal deal.[16] On September 27, Interplay announced that Baldur's Gate: Dark Alliance and Giants: Citizen Kabuto would become the first titles under the new agreement.[17] On November 29, 2001, BioWare announced that they had ended their partnership with Interplay, citing unpaid royalties and Titus sublicensing distribution to third-parties for the reason.[18] BioWare took Neverwinter Nights with them, with Infogrames purchasing worldwide publishing rights to the title in January 2002, while BioWare eventually reconsidered with Interplay.[19]

Continued struggles (2002–2018)

On January 24, 2002, Interplay founder and CEO Brian Fargo resigned from the company, following Interplay's failed move to expand to console gaming as well as conflictions with Titus Interactive.[20][21] He later went on to found InXile Entertainment. Titus' co-founder Hervé Caen took over as Interplay's new CEO and began a range of several unpopular but arguably necessary decisions to cancel various projects, in order to save the company. In April 2002, the company sold Shiny Entertainment to Infogrames for $47 million, which at turn also included a then-upcoming video game based on The Matrix as well as the video game rights to the property transferring over.[22] Due to a low share price, Interplay's shares were delisted from the NASDAQ in 2002 and now trade on the over the counter (OTC) market.[23]

The company continued to struggle throughout 2003 following an assortment of poorly-selling console titles. On September 29, 2003, the company was entered into a lawsuit with Vivendi Universal over alleged breaches of their partnership and a failure of payment. This led to Interplay ending their North American distribution deal with Vivendi Universal Games.[24] On December 8, 2003, Interplay closed down Black Isle Studios and laid off their entire staff.[25] The company was also involved in issues including debt. Feargus Urquhart later left Black Isle Studios and Interplay suffered a loss of US$20 million in that year.[26]

By June 2004, Interplay's fate was appearing to show, once employees were showing up locked out of the company's offices and other events ensuring, although Titus' co-founder Eric Caen denied that Interplay was closing, deeming them as being "Still There".[27] However, by June 7, it was reported that several California labor investigators had forcefully shut down Interplay's offices over unpaid royalties to developers, unpaid employees and not issuing any health insurance to them.[28] By June 9, Interplay's offices had reopened after Herve Caen secured the funds to pay the insurance for Interplay's staff. On the same day, Titus Interactive announced they were declaring bankruptcy, which made Interplay's future uncertain.[29] In July, they sold the Redneck Rampage franchise to Vivendi Universal Games for $300,000, and in October, licensed the rights to the Fallout franchise to Bethesda Softworks under a three-game deal, while Interplay would retain ownership of the franchise as well as full rights to an MMO title – Fallout Online.[30] By then, Interplay's financial issues began to worsen.

In January 2005, Titus Interactive was officially declared bankrupt and closed down all its French operations effectively.[31] Interplay soon purchased Titus' former assets and led to the company being burdened with debt.

In 2006, Interplay was brought up to the bankruptcy court once again in order to avoid the company going out of business.

In April 2007, in order to pay off creditors, the company altered its licensing agreement with Bethesda Softworks and sold the Fallout IP to them.[32][33]

In September 2008, several games from Interplay's catalog were re-released on the digital distribution service GOG.com after being unavailable in retail distribution for years.[34]

In August 2013, Interplay acquired the remaining rights to the FreeSpace franchise for $7,500 after THQ went to bankruptcy court.[35]

Focus on re-releases of IP (2018–present)

Interplay is co-publishing, with 3D Realms, a remaster of Xatrix Entertainment's 1999 game Kingpin: Life of Crime, which was originally published by Interplay. Known as Kingpin: Reloaded, the game will be developed by Slipgate Ironworks. This was announced on January 17, 2020.[36]

In 2021, Interplay, via Black Isle Studios, re-released Baldur's Gate: Dark Alliance on modern consoles, and later that year also released a port of it on PC for the first time.[37][38]

Litigation

In 2003 and 2004 Snowblind Studios and Interplay Entertainment had a dispute regarding the Dark Alliance Engine for Fallout: Brotherhood of Steel, Baldur's Gate: Dark Alliance II, and the GameCube version of the original Dark Alliance. The resolution allowed Interplay to retain the work they had already done using that engine, but not to use it in new work.[citation needed]

Bethesda Softworks sued Interplay in 2009, seeking an injunction to stop Interplay from developing Fallout Online and from selling Fallout Trilogy. After several trials spanning almost three years, Interplay gave Bethesda the full rights for Fallout Online for $2 million. Interplay's rights to sell and merchandise Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel expired on December 31, 2013.[39]

In 2010, TopWare Interactive revealed that they were developing Battle vs. Chess to be published by SouthPeak Games.[40] Interplay sued them and won an injunction to stop sales in the United States. Interplay won the case by default, and a settlement for $200,000 plus interest was agreed upon on November 15, 2012.[41]

Games

Name Year Genre(s) Platforms Notes
Actua Tennis 1999 Sports PS, Win Published the North American version only.
Adventures of Rad Gravity, TheThe Adventures of Rad Gravity 1990 Platform NES Published by Activision.
Alone in the Dark 1993 Survival horror 3DO, DOS, Mac Developed by Infogrames.
Another World 1991 Action-adventure 3DO, Ami, AppGS, DOS, Mac, SMD, SNES, ST Also known as Out of This World in the US, developed by Delphine Software.
Astro Chase 3D 1994 Shooter Mac Developed by First Star Software.
Atomic Bomberman 1997 Action Win
Baldur's Gate 1998 Role-playing Mac, Win Developed by BioWare.
Baldur's Gate II: Shadows of Amn 2000 Role-playing Mac, Win Developed by BioWare.
Baldur's Gate: Dark Alliance 2001 Role-playing GCN, PS2, Xbox Developed by Snowblind Studios. GameCube version developed by High Voltage Software.
Baldur's Gate: Dark Alliance II 2004 Role-playing PS2, Xbox
Bard's Tale, TheThe Bard's Tale 1985 Role-playing Ami, AppGS, AppII, C64, DOS, Mac, ST Released as Tales of the Unknown, Volume 1: The Bard's Tale, published by Electronic Arts.
Bard's Tale Construction Set, TheThe Bard's Tale Construction Set 1991 Role-playing Ami, DOS
Bard's Tale II: The Destiny Knight, TheThe Bard's Tale II: The Destiny Knight 1986 Role-playing game Ami, AppGS, AppII, C64, DOS Published by Electronic Arts.
Bard's Tale III: Thief of Fate, TheThe Bard's Tale III: Thief of Fate 1988 Role-playing game AppII, C64 Published by Electronic Arts.
Battle Arena Toshinden 2 1998 Fighting Win Developed by Kinesoft.
Battle Chess 1988 Chess 3DO, Ami, AppGS, AppII, C64, CD32, CDTV, DOS, Mac, ST, Win
Battle Chess 4000 1992 Chess DOS
Battle Chess Enhanced CD-ROM 1992 Chess DOS, Mac
Battle Chess II: Chinese Chess 1990 Chess Ami, DOS
Battle Chess: Game of Kings 2015 Chess Win
Battlecruiser 3000AD v2.0 1998 Space trading and combat simulator Win
Beat the House 2 1997 Casino Win Developed by Cetasoft.
Black Dahlia 1998 Adventure Win Published the North American and South American versions only.
Blackthorne 1994 Platform DOS, GBA, Mac, S32X, SNES Developed by Blizzard Entertainment.
Blood & Magic 1996 Real-time strategy DOS, Win Developed by Tachyon Studios.
Boogerman: A Pick and Flick Adventure 1995 Platform SMD, SNES, Wii
Borrowed Time 1985 Interactive fiction Ami, App, C64, DOS, ST, Mac Published by Activision.
Bust-A-Move 4 2000 Puzzle Win Developed by Taito.
Buzz Aldrin's Race Into Space 1993 Construction and management, turn-based strategy DOS Developed by Strategic Visions.
Byzantine 1997 Adventure, educational Win Distributed the North American version only.
Caesars Palace 2000 2000 Casino DC, PS1, Win Developed by Runecraft.
Caesars Palace II 1998 Casino GBC, PS1
Caesars Palace Slots 1998 Casino DOS
Carmageddon 1997 Racing, vehicular combat DOS, Mac
Carmageddon II 1998 Racing, vehicular combat GBC, Mac, N64, PS1, Win
Casper 1996 Action-adventure 3DO, GBC, PS1, Sat
Castles 1991 Strategy Ami, DOS, ST Developed by Quicksilver Software.
Castles II: Siege and Conquest 1991 Real-time strategy Ami32, DOS, Mac
Championship Golf: The Great Courses of the World, Volume One – Pebble Beach 1986 Sports Ami, DOS
Checkmate 1990 Chess Ami32, ST
ClayFighter 1993 Fighting NDSi, SMD, SNES, Wii Developed by Visual Concepts.
ClayFighter 2: Judgment Clay 1995 Fighting SNES
ClayFighter 63⅓ 1997 Fighting N64
ClayFighter: The Sculptor's Cut 1998 Fighting N64 Released as a Blockbuster Video rental exclusive.
ClayFighter: Tournament Edition 1994 Fighting SNES Developed by Visual Concepts and released as a Blockbuster Video rental exclusive
Claymates 1993 Platform SNES Developed by Visual Concepts.
Conquest of the New World 1996 Strategy DOS, Mac
Crazy Cars: Hit the Road 2012 Racing Droid, iOS, Win Developed by Little World Entertainment and published by Microïds.
Crazy Cats Love 2011 Puzzle iOS
Crime Killer 1998 Action PS1, Win Developed by Pixelogic.
Cruise for a Corpse 1991 Adventure Ami, DOS, Mac Published by Interplay.
Cyberia 1994 Action-adventure 3DO, DOS, PS1, Sat
Darius Gaiden 1998 Shoot 'em up Win Developed by Kinesoft
Death and the Fly 2011 Puzzle-platform Win Developed by Independent Programmist Group.
Descent 1994 First-person shooter Arc, DOS, Mac, PS1, Win Developed by Parallax Software.
Descent 2Descent II 1996 First-person shooter Arc, DOS, Mac, PS1, Win Developed by Parallax Software.
Descent 3 1999 First-person shooter Mac, Lin, Win Developed by Outrage Entertainment.
Descent: FreeSpace – The Great War 1998 Space combat simulator Win Developed by Volition.
Descent to Undermountain 1997 Role-playing DOS
Die by the Sword 1998 Action-adventure Win Developed by Treyarch Invention.
Disruptor 1996 First-person shooter PS1 Published the PAL and Japanese versions only.
Dragon Dice Zdroj:https://en.wikipedia.org?pojem=14_Degrees_East
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