List of Ubisoft subsidiaries - Biblioteka.sk

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List of Ubisoft subsidiaries
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Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house development team, with more than 20,000 employees working in over 45 studios as of May 2021.[1]

While Ubisoft set up many in-house studios itself, such as Ubisoft Montreal, Ubisoft Toronto, Ubisoft Montpellier and Ubisoft Paris, the company also acquired several studios, such as Massive Entertainment, Red Storm Entertainment, Reflections Interactive and FreeStyleGames. Ubisoft's studios often cooperate with each other in their projects, sharing different development duties. Assassin's Creed Unity, released in 2014, saw ten studios worldwide work together.[2]

North America

Blue Mammoth Games

Blue Mammoth Games, based in Atlanta, Georgia, was founded by Lincoln Hamilton and Matt Woomer in 2009.[3] In October 2012, Xaviant, another Atlanta-based developer, acquired a 50% stake in the company.[4] In November 2017, Blue Mammoth announced that a new studio, located in Amsterdam, Netherlands, would be opened to hire 25 people.[5] The studio was opened in January 2018.[6] Blue Mammoth was acquired by Ubisoft on 1 March 2018.[7] The company's primary product is Brawlhalla.[1]

Hybride Technologies

Hybride Technologies in Piedmont, Quebec, is a technology company founded in 1991. Its main role is to create visual effects for films and TV shows, and had contributed to films such as Jurassic World, Star Wars: The Force Awakens and Solo: A Star Wars Story. The company was acquired by Ubisoft in 2008.[1] The company has a second office co-located with Ubisoft Montreal in Montreal, Quebec, which was opened in February 2016.[8]

Quazal

Quazal, based in Montreal, Quebec, is a software developer Founded in 1998 by Sylvain Beaudry, Martin Lavoie and Carl Dionne, the company focuses on the development of cross-platform multiplayer tools for video games, most notably, Net-Z and Rendez-Vous.[9] On 4 November 2010, it was announced that Ubisoft had acquired Quazal.[10][11][12]

Red Storm Entertainment

Red Storm Entertainment was founded by novelist Tom Clancy, managing director Steve Reid, and 17 staff members in Cary, North Carolina, in 1996. The company self-published its first tactical shooter, Tom Clancy's Rainbow Six, in 1998. Ubisoft acquired the studio in 2000. After the acquisition, Red Storm continued to work on tactical shooters in the Tom Clancy's franchise and developed Tom Clancy's Ghost Recon in 2001, as well as its sequel, Tom Clancy's Ghost Recon 2, in 2004. Red Storm continues to collaborate with other Ubisoft studios on future Ghost Recon titles and was involved in the development of several Far Cry games. In 2008, Ubisoft acquired the rights to Clancy's name for video games.[13][14] Red Storm became one of the first Ubisoft studios to develop virtual reality projects, starting with the release of Werewolves Within in 2016 and Star Trek: Bridge Crew in 2017.[1]

Ubisoft CRC (NCSA)

Ubisoft Consumer Relationship Center manages Customer Support and Community Management for North, Central & South American territories and is located in Cary, North Carolina, sharing office space with Red Storm Entertainment.[15]

Ubisoft Halifax

Ubisoft Halifax (formerly Longtail Studios Halifax) is based in Halifax, Nova Scotia, and best known for co-developing the Rocksmith series.[16] The company was founded in 2009 as a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot.[17] In July 2009, Longtail Studios offered the 23 employees at its Charlottetown, Prince Edward Island (PEI), studio the ability to relocate to their new Halifax studio.[18] The move was met by PEI's Minister of Innovation, Allan Campbell, offering Longtail Studios subsidies and tax breaks to retain the jobs in PEI.[19]

In August 2013, Longtail Studios Halifax joined the Entertainment Software Association of Canada.[17] At this time, the studio had 45 employees.[17] On 13 October 2015, Ubisoft acquired Longtail Studios Halifax, then covering over 30 employees, wherein the company was renamed Ubisoft Halifax.[20] Another 10 positions were immediately opened for hiring.[21] Through the acquisition, Ubisoft planned to expand its mobile game business in Canada.[22] Ubisoft Halifax has more than 70 employees as of May 2021.[1]

Ubisoft Montreal

Ubisoft Montreal building

Ubisoft Montreal is Ubisoft's largest in-house development studio, as well as the largest development studio worldwide with more than 4,000 employees.[1] Founded in 1997 in Montreal, Quebec, the studio started with only 50 employees. 25 of these came from Ubisoft's headquarters in France, while the rest were new recruits. Yannis Mallat is the company's studio head. While the company originally focused their work on licensed family-friendly titles, the team achieved breakthrough success through the release of two new titles: Prince of Persia: The Sands of Time and Tom Clancy's Splinter Cell.[23]

Following this success, they shifted their focus onto developing AAA titles. The company developed Far Cry 2 and the subsequent Far Cry sequels, became involved in the Tom Clancy's Rainbow Six series since Vegas and has become the lead developer of Ubisoft's most successful franchise, Assassin's Creed, since the franchise's inception. The studio was also involved in creating new intellectual properties, such as For Honor, Watch Dogs and Hyper Scape.[1] Ubisoft Montreal has more than 4,000 employees as of May 2021.[1]

Ubisoft Quebec

Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the Assassin's Creed series, such as Tyranny of King Washington for Assassin's Creed III, and Freedom Cry for Assassin's Creed IV: Black Flag.[24] On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot.[17][25] As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off.[26][27]

The Quebec studio worked on Marvel Avengers: Battle for Earth, a Kinect title released in 2012,[28] and became the lead developer for Assassin's Creed Syndicate in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has more than 500 employees.[1] The company also served as the lead developer for Assassin's Creed Odyssey (2018), and Immortals Fenyx Rising (2020).[29] Ubisoft Quebec has more than 500 employees as of May 2021.[1]

Ubisoft Saguenay

Ubisoft Saguenay, in Chicoutimi, Quebec, was announced in September 2017 and opened in February 2018 with 20 employees led by Jimmy Boulianne.[1] The studio will be used to support online and connectivity components for Ubisoft's games.[30] Ubisoft Saguenay has 75 employees as of May 2021.[1]

Ubisoft San Francisco

Ubisoft San Francisco is an American video game developer located in San Francisco, California. The studio is a subsidiary of the French video game company Ubisoft.[31] It was founded in 2009 within Ubisoft's North American headquarters in San Francisco, California, and is the lead developer for the Rocksmith series, a music video game that allows players to use a real guitar as a controller, which was released in 2011.[32] The game was a critical and commercial success, and has since been followed by multiple sequels.[33]

The studio recruited a large number of new employees in the mid-2010s, and collaborated with Matt Stone and Trey Parker to develop in 2014 South Park: The Fractured but Whole, a role-playing game based on the animated television series South Park universe.[1][34] The game was released in 2017 to critical acclaim.[35][36]

In 2021 it announced the first-person shooter XDefiant.[37] On April 17, 2023, shortly after the start of the game's closed beta, XDefiant surpassed the popularity of Warzone 2 and Modern Warfare II combined by becoming one of the most popular games to be aired on the Twitch network. [38]

In addition to developing games, Ubisoft San Francisco has also provided support for several other Ubisoft titles, including games from Assassin's Creed and Far Cry series.[39]

Ubisoft Sherbrooke

Ubisoft Sherbrooke was founded in November 2021 in Sherbrooke, Quebec. The studio will co-develop Ubisoft’s main franchises.[40] In September 2022, it was announced that Ubisoft Sherbrooke will co-develop new installments of the Assassin's Creed franchise.[41]

Ubisoft Toronto

Ubisoft Toronto building

Ubisoft Toronto was founded by Ubisoft in May 2010 in Toronto, Ontario.[42] The studio opening can be credited to the success of the Montreal studio, which encouraged Ubisoft to continue its expansion in Canada.[43] The team at Toronto are mostly employees from the Montreal studio who had worked on Tom Clancy's Splinter Cell: Conviction.[44] The studio then took the lead role in developing Tom Clancy's Splinter Cell game, as the then studio head Jade Raymond thought that it is Ubisoft's most iconic franchise and can help the studio to expand and recruit. Their debut game, Tom Clancy's Splinter Cell: Blacklist, received critical acclaim upon release.[45]

The studio continued to contribute to other Ubisoft's project, including Far Cry 4 and Assassin's Creed Unity.[46] Raymond departed the studio and formed Motive Studios in 2015.[47] Clint Hocking, the director of Far Cry 2, worked in the Toronto studio.[48] The studio also served as the lead developer for Starlink: Battle for Atlas, a toys-to-life game,[1] and Watch Dogs: Legion, which was directed by Hocking.[49] It also replaced the Montreal studio as the lead developer for Far Cry 6.[50]

Ubisoft Winnipeg

On 6 April 2018, Ubisoft announced it would invest CA$35 million in Canada's Manitoba province to create 100 jobs within five years, establishing a studio located in Winnipeg. Darryl Long will serve as the studio's managing director.[51] Ubisoft Winnipeg will work on Ubisoft's open world franchises.[1]

Europe

1492 Studio

1492 Studio was founded in Vailhauquès, France, in 2014 by Claire and Thibaud Zamora, and acquired by Ubisoft in February 2018. The studio developed Is it Love?, a free-to-play episodic mobile game.[1]

Green Panda Games

Ubisoft acquired a 70% stake in Green Panda Games in July 2019, with an option to fully acquire the company. Green Panda Games, founded in 2013 and based in Paris, is a developer and publisher of over 50 mobile casual games.[52] Green Panda Games has 120 employees as of May 2021.[1]

i3D.net

It was announced in November 2018 that Ubisoft would be acquiring Dutch server hosting company i3D.net. The acquisition closed before the end of the 2018-19 fiscal year.[53]

Ubisoft Ivory Tower

Ubisoft Ivory Tower was founded in Lyon, France, in September 2007 by Ahmed Boukhelifa, Stéphane Beley and Emmanuel Oualid.[54][55] All three founders were previously employed by Eden Games.[54] Ubisoft Ivory Tower's first game, The Crew, was announced through Ubisoft, acting as its publisher, in June 2013,[56] and released for Microsoft Windows, PlayStation 4, Xbox 360 and Xbox One in December 2014.[57] On 5 October 2015, as The Crew reached 3 million players, Ubisoft announced that they had acquired Ivory Tower for an undisclosed sum.[58] At the time, the studio housed 100 employees.[59] Ivory Tower's second game, The Crew 2, was announced by Ubisoft in June 2017,[60] and released for Microsoft Windows, PlayStation 4, Xbox One in June 2018.[61]

Ketchapp

Ketchapp was founded in 2014 in Paris, France, by brothers Michel and Antoine Morcos, specialising in publishing games for the mobile games market. The company was acquired by Ubisoft in 2016.[1][62]

Kolibri Games

Kolibri Games, founded in 2016 in Berlin, Germany, is a developer of idle games genre and publishes Idle Miner Tycoon and Idle Factory Tycoon. Ubisoft acquired 75% of the studio in 2020.[63] Kolibri Games has 130 employees as of May 2021.[1]

Massive Entertainment

Massive Entertainment building

Massive Entertainment was founded in 1997 in Ronneby, Sweden. Formerly a subsidiary of Vivendi Universal Games, Massive has placed most of its focus on developing real-time strategy games like Ground Control and World in Conflict. It was acquired by Ubisoft in March 2008.[64] Following the acquisition, Massive Entertainment worked on Uplay, Ubisoft's digital distribution platform, and developed Just Dance Now.[1] The company also developed the Snowdrop engine, and used it in Tom Clancy's The Division and its sequel, The Division 2, as well as developing video games based on the Avatar film series, which ended up being Avatar: Frontiers of Pandora and Star Wars franchise; which ended up being Star Wars Outlaws. [1][65][66]

Ubisoft Nadeo

Zdroj:https://en.wikipedia.org?pojem=List_of_Ubisoft_subsidiaries
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